diff options
author | Lukas Tönne <lukas.toenne@gmail.com> | 2013-11-19 14:06:16 +0400 |
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committer | Lukas Tönne <lukas.toenne@gmail.com> | 2013-11-19 14:06:16 +0400 |
commit | c566e408e42836c136d8818cbea93ce870be09ea (patch) | |
tree | c0b4a027241247558fd5b87786f8e362cb98ef8d /source/blender/compositor/operations/COM_BrightnessOperation.cpp | |
parent | 3c662efee33be215092255dd23e4f4f0dc71b502 (diff) |
Cleanup: Renamed compositor executePixel functions and their 'read' wrappers in SocketReader.
Distinguish the 3 different methods for acquiring pixel color values (executePixel, executePixelSampled, executePixelFiltered).
This makes it easier to keep track of the different sampling methods (and works nicer with IDEs that do code parsing).
Differential Revision: http://developer.blender.org/D7
Diffstat (limited to 'source/blender/compositor/operations/COM_BrightnessOperation.cpp')
-rw-r--r-- | source/blender/compositor/operations/COM_BrightnessOperation.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/compositor/operations/COM_BrightnessOperation.cpp b/source/blender/compositor/operations/COM_BrightnessOperation.cpp index 0613540250c..33e35c3fe3b 100644 --- a/source/blender/compositor/operations/COM_BrightnessOperation.cpp +++ b/source/blender/compositor/operations/COM_BrightnessOperation.cpp @@ -37,15 +37,15 @@ void BrightnessOperation::initExecution() this->m_inputContrastProgram = this->getInputSocketReader(2); } -void BrightnessOperation::executePixel(float output[4], float x, float y, PixelSampler sampler) +void BrightnessOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float inputValue[4]; float a, b; float inputBrightness[4]; float inputContrast[4]; - this->m_inputProgram->read(inputValue, x, y, sampler); - this->m_inputBrightnessProgram->read(inputBrightness, x, y, sampler); - this->m_inputContrastProgram->read(inputContrast, x, y, sampler); + this->m_inputProgram->readSampled(inputValue, x, y, sampler); + this->m_inputBrightnessProgram->readSampled(inputBrightness, x, y, sampler); + this->m_inputContrastProgram->readSampled(inputContrast, x, y, sampler); float brightness = inputBrightness[0]; float contrast = inputContrast[0]; brightness /= 100.0f; |