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authorSergey Sharybin <sergey.vfx@gmail.com>2016-02-14 12:12:45 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-02-14 12:12:45 +0300
commit1c870f46e79c6378488bd84ed9ffbb40affae464 (patch)
tree602b7b04cd5313194f2e9266442e8dd61bbee057 /source/blender/compositor/operations/COM_ChannelMatteOperation.cpp
parentde9ec80e644bb86a3ebb258db9135c3ee32bdcac (diff)
Compositor: Cleanup, don't shortcut float values
Use 0.0f instead of 0.f and so on.
Diffstat (limited to 'source/blender/compositor/operations/COM_ChannelMatteOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_ChannelMatteOperation.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/compositor/operations/COM_ChannelMatteOperation.cpp b/source/blender/compositor/operations/COM_ChannelMatteOperation.cpp
index 14494841c49..3faffc1e3ff 100644
--- a/source/blender/compositor/operations/COM_ChannelMatteOperation.cpp
+++ b/source/blender/compositor/operations/COM_ChannelMatteOperation.cpp
@@ -110,7 +110,7 @@ void ChannelMatteOperation::executePixelSampled(float output[4], float x, float
alpha = inColor[3]; /*whatever it was prior */
}
else if (alpha < limit_min) {
- alpha = 0.f;
+ alpha = 0.0f;
}
else { /*blend */
alpha = (alpha - limit_min) / limit_range;