diff options
author | Lukas Tönne <lukas.toenne@gmail.com> | 2013-11-19 14:06:16 +0400 |
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committer | Lukas Tönne <lukas.toenne@gmail.com> | 2013-11-19 14:06:16 +0400 |
commit | c566e408e42836c136d8818cbea93ce870be09ea (patch) | |
tree | c0b4a027241247558fd5b87786f8e362cb98ef8d /source/blender/compositor/operations/COM_ColorBalanceASCCDLOperation.cpp | |
parent | 3c662efee33be215092255dd23e4f4f0dc71b502 (diff) |
Cleanup: Renamed compositor executePixel functions and their 'read' wrappers in SocketReader.
Distinguish the 3 different methods for acquiring pixel color values (executePixel, executePixelSampled, executePixelFiltered).
This makes it easier to keep track of the different sampling methods (and works nicer with IDEs that do code parsing).
Differential Revision: http://developer.blender.org/D7
Diffstat (limited to 'source/blender/compositor/operations/COM_ColorBalanceASCCDLOperation.cpp')
-rw-r--r-- | source/blender/compositor/operations/COM_ColorBalanceASCCDLOperation.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/compositor/operations/COM_ColorBalanceASCCDLOperation.cpp b/source/blender/compositor/operations/COM_ColorBalanceASCCDLOperation.cpp index 1456aaf6a55..2846642570c 100644 --- a/source/blender/compositor/operations/COM_ColorBalanceASCCDLOperation.cpp +++ b/source/blender/compositor/operations/COM_ColorBalanceASCCDLOperation.cpp @@ -49,13 +49,13 @@ void ColorBalanceASCCDLOperation::initExecution() this->m_inputColorOperation = this->getInputSocketReader(1); } -void ColorBalanceASCCDLOperation::executePixel(float output[4], float x, float y, PixelSampler sampler) +void ColorBalanceASCCDLOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float inputColor[4]; float value[4]; - this->m_inputValueOperation->read(value, x, y, sampler); - this->m_inputColorOperation->read(inputColor, x, y, sampler); + this->m_inputValueOperation->readSampled(value, x, y, sampler); + this->m_inputColorOperation->readSampled(inputColor, x, y, sampler); float fac = value[0]; fac = min(1.0f, fac); |