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author | Lukas Toenne <lukas.toenne@googlemail.com> | 2013-11-06 16:44:51 +0400 |
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committer | Lukas Toenne <lukas.toenne@googlemail.com> | 2013-11-06 16:44:51 +0400 |
commit | b91e841f8fa1af0d378870c614880d1b06cc9143 (patch) | |
tree | aa6a26fcbb647bd94b1e0a533f0bffe90918d6bc /source/blender/compositor/operations/COM_ColorBalanceASCCDLOperation.cpp | |
parent | b9aa637b83e79d09781a351a956a60b545a7cec9 (diff) |
Fix #37333: Bad default value in Color Balance. Use independent offset/power/slope variables for the CDL mode in color balance node. This avoids stupid default values in particular for offset, which would be 1 when just using the lift value for it.
Diffstat (limited to 'source/blender/compositor/operations/COM_ColorBalanceASCCDLOperation.cpp')
-rw-r--r-- | source/blender/compositor/operations/COM_ColorBalanceASCCDLOperation.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/compositor/operations/COM_ColorBalanceASCCDLOperation.cpp b/source/blender/compositor/operations/COM_ColorBalanceASCCDLOperation.cpp index aa4d0932c92..1456aaf6a55 100644 --- a/source/blender/compositor/operations/COM_ColorBalanceASCCDLOperation.cpp +++ b/source/blender/compositor/operations/COM_ColorBalanceASCCDLOperation.cpp @@ -61,9 +61,9 @@ void ColorBalanceASCCDLOperation::executePixel(float output[4], float x, float y fac = min(1.0f, fac); const float mfac = 1.0f - fac; - output[0] = mfac * inputColor[0] + fac * colorbalance_cdl(inputColor[0], this->m_lift[0], this->m_gamma[0], this->m_gain[0]); - output[1] = mfac * inputColor[1] + fac * colorbalance_cdl(inputColor[1], this->m_lift[1], this->m_gamma[1], this->m_gain[1]); - output[2] = mfac * inputColor[2] + fac * colorbalance_cdl(inputColor[2], this->m_lift[2], this->m_gamma[2], this->m_gain[2]); + output[0] = mfac * inputColor[0] + fac * colorbalance_cdl(inputColor[0], this->m_offset[0], this->m_power[0], this->m_slope[0]); + output[1] = mfac * inputColor[1] + fac * colorbalance_cdl(inputColor[1], this->m_offset[1], this->m_power[1], this->m_slope[1]); + output[2] = mfac * inputColor[2] + fac * colorbalance_cdl(inputColor[2], this->m_offset[2], this->m_power[2], this->m_slope[2]); output[3] = inputColor[3]; } |