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authorCampbell Barton <ideasman42@gmail.com>2021-03-18 01:35:12 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-03-18 01:36:44 +0300
commitbb6765f28fdde392976c38712c851d0ef8c75a2c (patch)
tree500342ef54f60bb73b429e74355139665bff500f /source/blender/compositor/operations/COM_ColorBalanceLGGOperation.cc
parent0c58ad8a34c55344262ac74fce87888beb464155 (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/compositor/operations/COM_ColorBalanceLGGOperation.cc')
-rw-r--r--source/blender/compositor/operations/COM_ColorBalanceLGGOperation.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/compositor/operations/COM_ColorBalanceLGGOperation.cc b/source/blender/compositor/operations/COM_ColorBalanceLGGOperation.cc
index 934b7e51aee..4b8e1aa0d1b 100644
--- a/source/blender/compositor/operations/COM_ColorBalanceLGGOperation.cc
+++ b/source/blender/compositor/operations/COM_ColorBalanceLGGOperation.cc
@@ -21,7 +21,7 @@
inline float colorbalance_lgg(float in, float lift_lgg, float gamma_inv, float gain)
{
- /* 1:1 match with the sequencer with linear/srgb conversions, the conversion isnt pretty
+ /* 1:1 match with the sequencer with linear/srgb conversions, the conversion isn't pretty
* but best keep it this way, since testing for durian shows a similar calculation
* without lin/srgb conversions gives bad results (over-saturated shadows) with colors
* slightly below 1.0. some correction can be done but it ends up looking bad for shadows or