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authorManuel Castilla <manzanillawork@gmail.com>2021-10-14 00:00:50 +0300
committerManuel Castilla <manzanillawork@gmail.com>2021-10-14 00:41:14 +0300
commitea79efef70da14100b591b50dcada819808f20b6 (patch)
tree4faf296870f1ab27ee33fee2b331fdb6b2d2bec4 /source/blender/compositor/operations/COM_ColorCorrectionOperation.cc
parentecb8a574c752068de9f8d9eb98f54db1569df2f7 (diff)
Cleanup: remove `this->` for `m_` prefixed members in Compositor
For cleaning old code style as new code usually omit it.
Diffstat (limited to 'source/blender/compositor/operations/COM_ColorCorrectionOperation.cc')
-rw-r--r--source/blender/compositor/operations/COM_ColorCorrectionOperation.cc126
1 files changed, 60 insertions, 66 deletions
diff --git a/source/blender/compositor/operations/COM_ColorCorrectionOperation.cc b/source/blender/compositor/operations/COM_ColorCorrectionOperation.cc
index 2b2baa15037..9cbe9a16ade 100644
--- a/source/blender/compositor/operations/COM_ColorCorrectionOperation.cc
+++ b/source/blender/compositor/operations/COM_ColorCorrectionOperation.cc
@@ -27,17 +27,17 @@ ColorCorrectionOperation::ColorCorrectionOperation()
this->addInputSocket(DataType::Color);
this->addInputSocket(DataType::Value);
this->addOutputSocket(DataType::Color);
- this->m_inputImage = nullptr;
- this->m_inputMask = nullptr;
- this->m_redChannelEnabled = true;
- this->m_greenChannelEnabled = true;
- this->m_blueChannelEnabled = true;
+ m_inputImage = nullptr;
+ m_inputMask = nullptr;
+ m_redChannelEnabled = true;
+ m_greenChannelEnabled = true;
+ m_blueChannelEnabled = true;
flags.can_be_constant = true;
}
void ColorCorrectionOperation::initExecution()
{
- this->m_inputImage = this->getInputSocketReader(0);
- this->m_inputMask = this->getInputSocketReader(1);
+ m_inputImage = this->getInputSocketReader(0);
+ m_inputMask = this->getInputSocketReader(1);
}
/* Calculate x^y if the function is defined. Otherwise return the given fallback value. */
@@ -56,15 +56,15 @@ void ColorCorrectionOperation::executePixelSampled(float output[4],
{
float inputImageColor[4];
float inputMask[4];
- this->m_inputImage->readSampled(inputImageColor, x, y, sampler);
- this->m_inputMask->readSampled(inputMask, x, y, sampler);
+ m_inputImage->readSampled(inputImageColor, x, y, sampler);
+ m_inputMask->readSampled(inputMask, x, y, sampler);
float level = (inputImageColor[0] + inputImageColor[1] + inputImageColor[2]) / 3.0f;
- float contrast = this->m_data->master.contrast;
- float saturation = this->m_data->master.saturation;
- float gamma = this->m_data->master.gamma;
- float gain = this->m_data->master.gain;
- float lift = this->m_data->master.lift;
+ float contrast = m_data->master.contrast;
+ float saturation = m_data->master.saturation;
+ float gamma = m_data->master.gamma;
+ float gain = m_data->master.gain;
+ float lift = m_data->master.lift;
float r, g, b;
float value = inputMask[0];
@@ -76,18 +76,18 @@ void ColorCorrectionOperation::executePixelSampled(float output[4],
float levelHighlights = 0.0;
#define MARGIN 0.10f
#define MARGIN_DIV (0.5f / MARGIN)
- if (level < this->m_data->startmidtones - MARGIN) {
+ if (level < m_data->startmidtones - MARGIN) {
levelShadows = 1.0f;
}
- else if (level < this->m_data->startmidtones + MARGIN) {
- levelMidtones = ((level - this->m_data->startmidtones) * MARGIN_DIV) + 0.5f;
+ else if (level < m_data->startmidtones + MARGIN) {
+ levelMidtones = ((level - m_data->startmidtones) * MARGIN_DIV) + 0.5f;
levelShadows = 1.0f - levelMidtones;
}
- else if (level < this->m_data->endmidtones - MARGIN) {
+ else if (level < m_data->endmidtones - MARGIN) {
levelMidtones = 1.0f;
}
- else if (level < this->m_data->endmidtones + MARGIN) {
- levelHighlights = ((level - this->m_data->endmidtones) * MARGIN_DIV) + 0.5f;
+ else if (level < m_data->endmidtones + MARGIN) {
+ levelHighlights = ((level - m_data->endmidtones) * MARGIN_DIV) + 0.5f;
levelMidtones = 1.0f - levelHighlights;
}
else {
@@ -95,21 +95,18 @@ void ColorCorrectionOperation::executePixelSampled(float output[4],
}
#undef MARGIN
#undef MARGIN_DIV
- contrast *= (levelShadows * this->m_data->shadows.contrast) +
- (levelMidtones * this->m_data->midtones.contrast) +
- (levelHighlights * this->m_data->highlights.contrast);
- saturation *= (levelShadows * this->m_data->shadows.saturation) +
- (levelMidtones * this->m_data->midtones.saturation) +
- (levelHighlights * this->m_data->highlights.saturation);
- gamma *= (levelShadows * this->m_data->shadows.gamma) +
- (levelMidtones * this->m_data->midtones.gamma) +
- (levelHighlights * this->m_data->highlights.gamma);
- gain *= (levelShadows * this->m_data->shadows.gain) +
- (levelMidtones * this->m_data->midtones.gain) +
- (levelHighlights * this->m_data->highlights.gain);
- lift += (levelShadows * this->m_data->shadows.lift) +
- (levelMidtones * this->m_data->midtones.lift) +
- (levelHighlights * this->m_data->highlights.lift);
+ contrast *= (levelShadows * m_data->shadows.contrast) +
+ (levelMidtones * m_data->midtones.contrast) +
+ (levelHighlights * m_data->highlights.contrast);
+ saturation *= (levelShadows * m_data->shadows.saturation) +
+ (levelMidtones * m_data->midtones.saturation) +
+ (levelHighlights * m_data->highlights.saturation);
+ gamma *= (levelShadows * m_data->shadows.gamma) + (levelMidtones * m_data->midtones.gamma) +
+ (levelHighlights * m_data->highlights.gamma);
+ gain *= (levelShadows * m_data->shadows.gain) + (levelMidtones * m_data->midtones.gain) +
+ (levelHighlights * m_data->highlights.gain);
+ lift += (levelShadows * m_data->shadows.lift) + (levelMidtones * m_data->midtones.lift) +
+ (levelHighlights * m_data->highlights.lift);
float invgamma = 1.0f / gamma;
float luma = IMB_colormanagement_get_luminance(inputImageColor);
@@ -136,19 +133,19 @@ void ColorCorrectionOperation::executePixelSampled(float output[4],
g = mvalue * inputImageColor[1] + value * g;
b = mvalue * inputImageColor[2] + value * b;
- if (this->m_redChannelEnabled) {
+ if (m_redChannelEnabled) {
output[0] = r;
}
else {
output[0] = inputImageColor[0];
}
- if (this->m_greenChannelEnabled) {
+ if (m_greenChannelEnabled) {
output[1] = g;
}
else {
output[1] = inputImageColor[1];
}
- if (this->m_blueChannelEnabled) {
+ if (m_blueChannelEnabled) {
output[2] = b;
}
else {
@@ -169,43 +166,40 @@ void ColorCorrectionOperation::update_memory_buffer_row(PixelCursor &p)
float level_highlights = 0.0f;
constexpr float MARGIN = 0.10f;
constexpr float MARGIN_DIV = 0.5f / MARGIN;
- if (level < this->m_data->startmidtones - MARGIN) {
+ if (level < m_data->startmidtones - MARGIN) {
level_shadows = 1.0f;
}
- else if (level < this->m_data->startmidtones + MARGIN) {
- level_midtones = ((level - this->m_data->startmidtones) * MARGIN_DIV) + 0.5f;
+ else if (level < m_data->startmidtones + MARGIN) {
+ level_midtones = ((level - m_data->startmidtones) * MARGIN_DIV) + 0.5f;
level_shadows = 1.0f - level_midtones;
}
- else if (level < this->m_data->endmidtones - MARGIN) {
+ else if (level < m_data->endmidtones - MARGIN) {
level_midtones = 1.0f;
}
- else if (level < this->m_data->endmidtones + MARGIN) {
- level_highlights = ((level - this->m_data->endmidtones) * MARGIN_DIV) + 0.5f;
+ else if (level < m_data->endmidtones + MARGIN) {
+ level_highlights = ((level - m_data->endmidtones) * MARGIN_DIV) + 0.5f;
level_midtones = 1.0f - level_highlights;
}
else {
level_highlights = 1.0f;
}
- float contrast = this->m_data->master.contrast;
- float saturation = this->m_data->master.saturation;
- float gamma = this->m_data->master.gamma;
- float gain = this->m_data->master.gain;
- float lift = this->m_data->master.lift;
- contrast *= level_shadows * this->m_data->shadows.contrast +
- level_midtones * this->m_data->midtones.contrast +
- level_highlights * this->m_data->highlights.contrast;
- saturation *= level_shadows * this->m_data->shadows.saturation +
- level_midtones * this->m_data->midtones.saturation +
- level_highlights * this->m_data->highlights.saturation;
- gamma *= level_shadows * this->m_data->shadows.gamma +
- level_midtones * this->m_data->midtones.gamma +
- level_highlights * this->m_data->highlights.gamma;
- gain *= level_shadows * this->m_data->shadows.gain +
- level_midtones * this->m_data->midtones.gain +
- level_highlights * this->m_data->highlights.gain;
- lift += level_shadows * this->m_data->shadows.lift +
- level_midtones * this->m_data->midtones.lift +
- level_highlights * this->m_data->highlights.lift;
+ float contrast = m_data->master.contrast;
+ float saturation = m_data->master.saturation;
+ float gamma = m_data->master.gamma;
+ float gain = m_data->master.gain;
+ float lift = m_data->master.lift;
+ contrast *= level_shadows * m_data->shadows.contrast +
+ level_midtones * m_data->midtones.contrast +
+ level_highlights * m_data->highlights.contrast;
+ saturation *= level_shadows * m_data->shadows.saturation +
+ level_midtones * m_data->midtones.saturation +
+ level_highlights * m_data->highlights.saturation;
+ gamma *= level_shadows * m_data->shadows.gamma + level_midtones * m_data->midtones.gamma +
+ level_highlights * m_data->highlights.gamma;
+ gain *= level_shadows * m_data->shadows.gain + level_midtones * m_data->midtones.gain +
+ level_highlights * m_data->highlights.gain;
+ lift += level_shadows * m_data->shadows.lift + level_midtones * m_data->midtones.lift +
+ level_highlights * m_data->highlights.lift;
const float inv_gamma = 1.0f / gamma;
const float luma = IMB_colormanagement_get_luminance(in_color);
@@ -239,8 +233,8 @@ void ColorCorrectionOperation::update_memory_buffer_row(PixelCursor &p)
void ColorCorrectionOperation::deinitExecution()
{
- this->m_inputImage = nullptr;
- this->m_inputMask = nullptr;
+ m_inputImage = nullptr;
+ m_inputMask = nullptr;
}
} // namespace blender::compositor