diff options
author | Lukas Tönne <lukas.toenne@gmail.com> | 2013-11-19 14:06:16 +0400 |
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committer | Lukas Tönne <lukas.toenne@gmail.com> | 2013-11-19 14:06:16 +0400 |
commit | c566e408e42836c136d8818cbea93ce870be09ea (patch) | |
tree | c0b4a027241247558fd5b87786f8e362cb98ef8d /source/blender/compositor/operations/COM_ColorCorrectionOperation.cpp | |
parent | 3c662efee33be215092255dd23e4f4f0dc71b502 (diff) |
Cleanup: Renamed compositor executePixel functions and their 'read' wrappers in SocketReader.
Distinguish the 3 different methods for acquiring pixel color values (executePixel, executePixelSampled, executePixelFiltered).
This makes it easier to keep track of the different sampling methods (and works nicer with IDEs that do code parsing).
Differential Revision: http://developer.blender.org/D7
Diffstat (limited to 'source/blender/compositor/operations/COM_ColorCorrectionOperation.cpp')
-rw-r--r-- | source/blender/compositor/operations/COM_ColorCorrectionOperation.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/compositor/operations/COM_ColorCorrectionOperation.cpp b/source/blender/compositor/operations/COM_ColorCorrectionOperation.cpp index b7a3f43237a..19209951005 100644 --- a/source/blender/compositor/operations/COM_ColorCorrectionOperation.cpp +++ b/source/blender/compositor/operations/COM_ColorCorrectionOperation.cpp @@ -40,12 +40,12 @@ void ColorCorrectionOperation::initExecution() this->m_inputMask = this->getInputSocketReader(1); } -void ColorCorrectionOperation::executePixel(float output[4], float x, float y, PixelSampler sampler) +void ColorCorrectionOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float inputImageColor[4]; float inputMask[4]; - this->m_inputImage->read(inputImageColor, x, y, sampler); - this->m_inputMask->read(inputMask, x, y, sampler); + this->m_inputImage->readSampled(inputImageColor, x, y, sampler); + this->m_inputMask->readSampled(inputMask, x, y, sampler); float level = (inputImageColor[0] + inputImageColor[1] + inputImageColor[2]) / 3.0f; float contrast = this->m_data->master.contrast; |