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authorJeroen Bakker <jeroen@blender.org>2021-03-05 16:54:32 +0300
committerJeroen Bakker <jeroen@blender.org>2021-03-05 18:56:14 +0300
commitba5961b4cda402389c7c3092a1bd092d9fd98bb2 (patch)
tree15555e3498e828e55230bb2d7ae4b1225596506a /source/blender/compositor/operations/COM_ColorCorrectionOperation.cpp
parent3d3a5bb89240ef160d2a63da85eae937eb578e53 (diff)
Cleanup: use MIN2/MAX2 in compositor.
Diffstat (limited to 'source/blender/compositor/operations/COM_ColorCorrectionOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_ColorCorrectionOperation.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/compositor/operations/COM_ColorCorrectionOperation.cpp b/source/blender/compositor/operations/COM_ColorCorrectionOperation.cpp
index 60343c28662..02c109e8acd 100644
--- a/source/blender/compositor/operations/COM_ColorCorrectionOperation.cpp
+++ b/source/blender/compositor/operations/COM_ColorCorrectionOperation.cpp
@@ -66,7 +66,7 @@ void ColorCorrectionOperation::executePixelSampled(float output[4],
float r, g, b;
float value = inputMask[0];
- value = min(1.0f, value);
+ value = MIN2(1.0f, value);
const float mvalue = 1.0f - value;
float levelShadows = 0.0;