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authorManuel Castilla <manzanillawork@gmail.com>2021-08-23 16:30:46 +0300
committerManuel Castilla <manzanillawork@gmail.com>2021-08-23 18:09:59 +0300
commit153b45037f5d27cf125d56ebb9aa77aca53d0981 (patch)
treebcf590fc895b03efbfb090acd1fecfb1fa4f04a0 /source/blender/compositor/operations/COM_ColorMatteOperation.cc
parentdaa7c59e38c8fe464004b3becd6956b880c38c92 (diff)
Compositor: Full frame matte nodes
Adds full frame implementation to Channel Key, Chroma Key, Color Key, Color Spill, Cryptomatte, Difference Key, Distance Key, Keying, Keying Screen and Luminance Key nodes. The other nodes in "Matte" sub-menu are submitted separately. No functional changes. Part of T88150. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D12220
Diffstat (limited to 'source/blender/compositor/operations/COM_ColorMatteOperation.cc')
-rw-r--r--source/blender/compositor/operations/COM_ColorMatteOperation.cc37
1 files changed, 37 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_ColorMatteOperation.cc b/source/blender/compositor/operations/COM_ColorMatteOperation.cc
index ddfbf415d9c..dec6571f217 100644
--- a/source/blender/compositor/operations/COM_ColorMatteOperation.cc
+++ b/source/blender/compositor/operations/COM_ColorMatteOperation.cc
@@ -29,6 +29,7 @@ ColorMatteOperation::ColorMatteOperation()
this->m_inputImageProgram = nullptr;
this->m_inputKeyProgram = nullptr;
+ flags.can_be_constant = true;
}
void ColorMatteOperation::initExecution()
@@ -82,4 +83,40 @@ void ColorMatteOperation::executePixelSampled(float output[4],
}
}
+void ColorMatteOperation::update_memory_buffer_partial(MemoryBuffer *output,
+ const rcti &area,
+ Span<MemoryBuffer *> inputs)
+{
+ const float hue = m_settings->t1;
+ const float sat = m_settings->t2;
+ const float val = m_settings->t3;
+ for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
+ const float *in_color = it.in(0);
+ const float *in_key = it.in(1);
+
+ /* Store matte(alpha) value in [0] to go with
+ * COM_SetAlphaMultiplyOperation and the Value output.
+ */
+
+ float h_wrap;
+ if (
+ /* Do hue last because it needs to wrap, and does some more checks. */
+
+ /* #sat */ (fabsf(in_color[1] - in_key[1]) < sat) &&
+ /* #val */ (fabsf(in_color[2] - in_key[2]) < val) &&
+
+ /* Multiply by 2 because it wraps on both sides of the hue,
+ * otherwise 0.5 would key all hue's. */
+
+ /* #hue */
+ ((h_wrap = 2.0f * fabsf(in_color[0] - in_key[0])) < hue || (2.0f - h_wrap) < hue)) {
+ it.out[0] = 0.0f; /* Make transparent. */
+ }
+
+ else { /* Pixel is outside key color. */
+ it.out[0] = in_color[3]; /* Make pixel just as transparent as it was before. */
+ }
+ }
+}
+
} // namespace blender::compositor