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authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/compositor/operations/COM_ColorMatteOperation.cpp
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/compositor/operations/COM_ColorMatteOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_ColorMatteOperation.cpp72
1 files changed, 36 insertions, 36 deletions
diff --git a/source/blender/compositor/operations/COM_ColorMatteOperation.cpp b/source/blender/compositor/operations/COM_ColorMatteOperation.cpp
index fbc8eef0ec9..90b7f4a63b5 100644
--- a/source/blender/compositor/operations/COM_ColorMatteOperation.cpp
+++ b/source/blender/compositor/operations/COM_ColorMatteOperation.cpp
@@ -21,61 +21,61 @@
ColorMatteOperation::ColorMatteOperation() : NodeOperation()
{
- addInputSocket(COM_DT_COLOR);
- addInputSocket(COM_DT_COLOR);
- addOutputSocket(COM_DT_VALUE);
+ addInputSocket(COM_DT_COLOR);
+ addInputSocket(COM_DT_COLOR);
+ addOutputSocket(COM_DT_VALUE);
- this->m_inputImageProgram = NULL;
- this->m_inputKeyProgram = NULL;
+ this->m_inputImageProgram = NULL;
+ this->m_inputKeyProgram = NULL;
}
void ColorMatteOperation::initExecution()
{
- this->m_inputImageProgram = this->getInputSocketReader(0);
- this->m_inputKeyProgram = this->getInputSocketReader(1);
+ this->m_inputImageProgram = this->getInputSocketReader(0);
+ this->m_inputKeyProgram = this->getInputSocketReader(1);
}
void ColorMatteOperation::deinitExecution()
{
- this->m_inputImageProgram = NULL;
- this->m_inputKeyProgram = NULL;
+ this->m_inputImageProgram = NULL;
+ this->m_inputKeyProgram = NULL;
}
-void ColorMatteOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
+void ColorMatteOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
{
- float inColor[4];
- float inKey[4];
+ float inColor[4];
+ float inKey[4];
- const float hue = this->m_settings->t1;
- const float sat = this->m_settings->t2;
- const float val = this->m_settings->t3;
+ const float hue = this->m_settings->t1;
+ const float sat = this->m_settings->t2;
+ const float val = this->m_settings->t3;
- float h_wrap;
+ float h_wrap;
- this->m_inputImageProgram->readSampled(inColor, x, y, sampler);
- this->m_inputKeyProgram->readSampled(inKey, x, y, sampler);
+ this->m_inputImageProgram->readSampled(inColor, x, y, sampler);
+ this->m_inputKeyProgram->readSampled(inKey, x, y, sampler);
+ /* store matte(alpha) value in [0] to go with
+ * COM_SetAlphaOperation and the Value output
+ */
- /* store matte(alpha) value in [0] to go with
- * COM_SetAlphaOperation and the Value output
- */
+ if (
+ /* do hue last because it needs to wrap, and does some more checks */
- if (
- /* do hue last because it needs to wrap, and does some more checks */
+ /* sat */ (fabsf(inColor[1] - inKey[1]) < sat) &&
+ /* val */ (fabsf(inColor[2] - inKey[2]) < val) &&
- /* sat */ (fabsf(inColor[1] - inKey[1]) < sat) &&
- /* val */ (fabsf(inColor[2] - inKey[2]) < val) &&
+ /* multiply by 2 because it wraps on both sides of the hue,
+ * otherwise 0.5 would key all hue's */
- /* multiply by 2 because it wraps on both sides of the hue,
- * otherwise 0.5 would key all hue's */
+ /* hue */ ((h_wrap = 2.0f * fabsf(inColor[0] - inKey[0])) < hue || (2.0f - h_wrap) < hue)) {
+ output[0] = 0.0f; /* make transparent */
+ }
- /* hue */ ((h_wrap = 2.0f * fabsf(inColor[0] - inKey[0])) < hue || (2.0f - h_wrap) < hue)
- )
- {
- output[0] = 0.0f; /* make transparent */
- }
-
- else { /*pixel is outside key color */
- output[0] = inColor[3]; /* make pixel just as transparent as it was before */
- }
+ else { /*pixel is outside key color */
+ output[0] = inColor[3]; /* make pixel just as transparent as it was before */
+ }
}