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authorJeroen Bakker <jeroen@blender.org>2021-03-08 15:41:52 +0300
committerJeroen Bakker <jeroen@blender.org>2021-03-08 15:41:52 +0300
commit1775ea74c152ba7cf27a8bc1f071b40992c89013 (patch)
tree310fbe4e107734a16b3164adb1a65bd918935855 /source/blender/compositor/operations/COM_ColorSpillOperation.cpp
parentb9cd2f4531ca670c196b0b14b1359d0f375103c2 (diff)
Cleanup: Change extension .cpp to .cc
Diffstat (limited to 'source/blender/compositor/operations/COM_ColorSpillOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_ColorSpillOperation.cpp117
1 files changed, 0 insertions, 117 deletions
diff --git a/source/blender/compositor/operations/COM_ColorSpillOperation.cpp b/source/blender/compositor/operations/COM_ColorSpillOperation.cpp
deleted file mode 100644
index 8139d71c637..00000000000
--- a/source/blender/compositor/operations/COM_ColorSpillOperation.cpp
+++ /dev/null
@@ -1,117 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Copyright 2011, Blender Foundation.
- */
-
-#include "COM_ColorSpillOperation.h"
-#include "BLI_math.h"
-#define AVG(a, b) ((a + b) / 2)
-
-ColorSpillOperation::ColorSpillOperation()
-{
- addInputSocket(COM_DT_COLOR);
- addInputSocket(COM_DT_VALUE);
- addOutputSocket(COM_DT_COLOR);
-
- this->m_inputImageReader = nullptr;
- this->m_inputFacReader = nullptr;
- this->m_spillChannel = 1; // GREEN
- this->m_spillMethod = 0;
-}
-
-void ColorSpillOperation::initExecution()
-{
- this->m_inputImageReader = this->getInputSocketReader(0);
- this->m_inputFacReader = this->getInputSocketReader(1);
- if (this->m_spillChannel == 0) {
- this->m_rmut = -1.0f;
- this->m_gmut = 1.0f;
- this->m_bmut = 1.0f;
- this->m_channel2 = 1;
- this->m_channel3 = 2;
- if (this->m_settings->unspill == 0) {
- this->m_settings->uspillr = 1.0f;
- this->m_settings->uspillg = 0.0f;
- this->m_settings->uspillb = 0.0f;
- }
- }
- else if (this->m_spillChannel == 1) {
- this->m_rmut = 1.0f;
- this->m_gmut = -1.0f;
- this->m_bmut = 1.0f;
- this->m_channel2 = 0;
- this->m_channel3 = 2;
- if (this->m_settings->unspill == 0) {
- this->m_settings->uspillr = 0.0f;
- this->m_settings->uspillg = 1.0f;
- this->m_settings->uspillb = 0.0f;
- }
- }
- else {
- this->m_rmut = 1.0f;
- this->m_gmut = 1.0f;
- this->m_bmut = -1.0f;
-
- this->m_channel2 = 0;
- this->m_channel3 = 1;
- if (this->m_settings->unspill == 0) {
- this->m_settings->uspillr = 0.0f;
- this->m_settings->uspillg = 0.0f;
- this->m_settings->uspillb = 1.0f;
- }
- }
-}
-
-void ColorSpillOperation::deinitExecution()
-{
- this->m_inputImageReader = nullptr;
- this->m_inputFacReader = nullptr;
-}
-
-void ColorSpillOperation::executePixelSampled(float output[4],
- float x,
- float y,
- PixelSampler sampler)
-{
- float fac[4];
- float input[4];
- this->m_inputFacReader->readSampled(fac, x, y, sampler);
- this->m_inputImageReader->readSampled(input, x, y, sampler);
- float rfac = MIN2(1.0f, fac[0]);
- float map;
-
- switch (this->m_spillMethod) {
- case 0: /* simple */
- map = rfac * (input[this->m_spillChannel] -
- (this->m_settings->limscale * input[this->m_settings->limchan]));
- break;
- default: /* average */
- map = rfac *
- (input[this->m_spillChannel] -
- (this->m_settings->limscale * AVG(input[this->m_channel2], input[this->m_channel3])));
- break;
- }
-
- if (map > 0.0f) {
- output[0] = input[0] + this->m_rmut * (this->m_settings->uspillr * map);
- output[1] = input[1] + this->m_gmut * (this->m_settings->uspillg * map);
- output[2] = input[2] + this->m_bmut * (this->m_settings->uspillb * map);
- output[3] = input[3];
- }
- else {
- copy_v4_v4(output, input);
- }
-}