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authorJeroen Bakker <jeroen@blender.org>2021-03-05 16:54:32 +0300
committerJeroen Bakker <jeroen@blender.org>2021-03-05 18:56:14 +0300
commitba5961b4cda402389c7c3092a1bd092d9fd98bb2 (patch)
tree15555e3498e828e55230bb2d7ae4b1225596506a /source/blender/compositor/operations/COM_ColorSpillOperation.cpp
parent3d3a5bb89240ef160d2a63da85eae937eb578e53 (diff)
Cleanup: use MIN2/MAX2 in compositor.
Diffstat (limited to 'source/blender/compositor/operations/COM_ColorSpillOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_ColorSpillOperation.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/compositor/operations/COM_ColorSpillOperation.cpp b/source/blender/compositor/operations/COM_ColorSpillOperation.cpp
index 050792d8dab..8139d71c637 100644
--- a/source/blender/compositor/operations/COM_ColorSpillOperation.cpp
+++ b/source/blender/compositor/operations/COM_ColorSpillOperation.cpp
@@ -90,7 +90,7 @@ void ColorSpillOperation::executePixelSampled(float output[4],
float input[4];
this->m_inputFacReader->readSampled(fac, x, y, sampler);
this->m_inputImageReader->readSampled(input, x, y, sampler);
- float rfac = min(1.0f, fac[0]);
+ float rfac = MIN2(1.0f, fac[0]);
float map;
switch (this->m_spillMethod) {