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authorCampbell Barton <ideasman42@gmail.com>2012-06-14 03:31:47 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-06-14 03:31:47 +0400
commitbde7e6c96b9e180b293ee6e49ab813a30fac0635 (patch)
treecf9f09aa0b3bb0528553546674269f0e5e96bd93 /source/blender/compositor/operations/COM_ColorSpillOperation.h
parent906b9e0584b93094b1c45514fbf6fd8c62e6d015 (diff)
stule cleanup: node headers
Diffstat (limited to 'source/blender/compositor/operations/COM_ColorSpillOperation.h')
-rw-r--r--source/blender/compositor/operations/COM_ColorSpillOperation.h22
1 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/compositor/operations/COM_ColorSpillOperation.h b/source/blender/compositor/operations/COM_ColorSpillOperation.h
index 69f51882496..e890a1e1564 100644
--- a/source/blender/compositor/operations/COM_ColorSpillOperation.h
+++ b/source/blender/compositor/operations/COM_ColorSpillOperation.h
@@ -25,9 +25,9 @@
#include "COM_NodeOperation.h"
/**
- * this program converts an input colour to an output value.
- * it assumes we are in sRGB colour space.
- */
+ * this program converts an input colour to an output value.
+ * it assumes we are in sRGB colour space.
+ */
class ColorSpillOperation : public NodeOperation {
protected:
NodeColorspill *settings;
@@ -39,25 +39,25 @@ protected:
float rmut, gmut, bmut;
public:
/**
- * Default constructor
- */
+ * Default constructor
+ */
ColorSpillOperation();
/**
- * the inner loop of this program
- */
- void executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]);
+ * the inner loop of this program
+ */
+ void executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer * inputBuffers[]);
void initExecution();
void deinitExecution();
- void setSettings(NodeColorspill *nodeColorSpill) {this->settings = nodeColorSpill;}
- void setSpillChannel(int channel) {this->spillChannel = channel;}
+ void setSettings(NodeColorspill *nodeColorSpill) { this->settings = nodeColorSpill; }
+ void setSpillChannel(int channel) { this->spillChannel = channel; }
float calculateMapValue(float fac, float *input);
};
-class ColorSpillAverageOperation: public ColorSpillOperation {
+class ColorSpillAverageOperation : public ColorSpillOperation {
public:
float calculateMapValue(float fac, float *input);
};