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authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/compositor/operations/COM_CompositorOperation.h
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/compositor/operations/COM_CompositorOperation.h')
-rw-r--r--source/blender/compositor/operations/COM_CompositorOperation.h142
1 files changed, 85 insertions, 57 deletions
diff --git a/source/blender/compositor/operations/COM_CompositorOperation.h b/source/blender/compositor/operations/COM_CompositorOperation.h
index 3d195bd3c6c..d24fc49059c 100644
--- a/source/blender/compositor/operations/COM_CompositorOperation.h
+++ b/source/blender/compositor/operations/COM_CompositorOperation.h
@@ -28,71 +28,99 @@ struct Scene;
* \brief Compositor output operation
*/
class CompositorOperation : public NodeOperation {
-private:
- const struct Scene *m_scene;
- /**
- * \brief Scene name, used for getting the render output, includes 'SC' prefix.
- */
- char m_sceneName[MAX_ID_NAME];
+ private:
+ const struct Scene *m_scene;
+ /**
+ * \brief Scene name, used for getting the render output, includes 'SC' prefix.
+ */
+ char m_sceneName[MAX_ID_NAME];
- /**
- * \brief local reference to the scene
- */
- const RenderData *m_rd;
+ /**
+ * \brief local reference to the scene
+ */
+ const RenderData *m_rd;
- /**
- * \brief reference to the output float buffer
- */
- float *m_outputBuffer;
+ /**
+ * \brief reference to the output float buffer
+ */
+ float *m_outputBuffer;
- /**
- * \brief reference to the output depth float buffer
- */
- float *m_depthBuffer;
+ /**
+ * \brief reference to the output depth float buffer
+ */
+ float *m_depthBuffer;
- /**
- * \brief local reference to the input image operation
- */
- SocketReader *m_imageInput;
+ /**
+ * \brief local reference to the input image operation
+ */
+ SocketReader *m_imageInput;
- /**
- * \brief local reference to the input alpha operation
- */
- SocketReader *m_alphaInput;
+ /**
+ * \brief local reference to the input alpha operation
+ */
+ SocketReader *m_alphaInput;
- /**
- * \brief local reference to the depth operation
- */
- SocketReader *m_depthInput;
+ /**
+ * \brief local reference to the depth operation
+ */
+ SocketReader *m_depthInput;
- /**
- * \brief Ignore any alpha input
- */
- bool m_useAlphaInput;
+ /**
+ * \brief Ignore any alpha input
+ */
+ bool m_useAlphaInput;
- /**
- * \brief operation is active for calculating final compo result
- */
- bool m_active;
+ /**
+ * \brief operation is active for calculating final compo result
+ */
+ bool m_active;
- /**
- * \brief View name, used for multiview
- */
- const char *m_viewName;
-public:
- CompositorOperation();
- bool isActiveCompositorOutput() const { return this->m_active; }
- void executeRegion(rcti *rect, unsigned int tileNumber);
- void setScene(const struct Scene *scene) { m_scene = scene; }
- void setSceneName(const char *sceneName) { BLI_strncpy(this->m_sceneName, sceneName, sizeof(this->m_sceneName)); }
- void setViewName(const char *viewName) { this->m_viewName = viewName; }
- void setRenderData(const RenderData *rd) { this->m_rd = rd; }
- bool isOutputOperation(bool /*rendering*/) const { return this->isActiveCompositorOutput(); }
- void initExecution();
- void deinitExecution();
- CompositorPriority getRenderPriority() const { return COM_PRIORITY_MEDIUM; }
- void determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]);
- void setUseAlphaInput(bool value) { this->m_useAlphaInput = value; }
- void setActive(bool active) { this->m_active = active; }
+ /**
+ * \brief View name, used for multiview
+ */
+ const char *m_viewName;
+
+ public:
+ CompositorOperation();
+ bool isActiveCompositorOutput() const
+ {
+ return this->m_active;
+ }
+ void executeRegion(rcti *rect, unsigned int tileNumber);
+ void setScene(const struct Scene *scene)
+ {
+ m_scene = scene;
+ }
+ void setSceneName(const char *sceneName)
+ {
+ BLI_strncpy(this->m_sceneName, sceneName, sizeof(this->m_sceneName));
+ }
+ void setViewName(const char *viewName)
+ {
+ this->m_viewName = viewName;
+ }
+ void setRenderData(const RenderData *rd)
+ {
+ this->m_rd = rd;
+ }
+ bool isOutputOperation(bool /*rendering*/) const
+ {
+ return this->isActiveCompositorOutput();
+ }
+ void initExecution();
+ void deinitExecution();
+ CompositorPriority getRenderPriority() const
+ {
+ return COM_PRIORITY_MEDIUM;
+ }
+ void determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]);
+ void setUseAlphaInput(bool value)
+ {
+ this->m_useAlphaInput = value;
+ }
+ void setActive(bool active)
+ {
+ this->m_active = active;
+ }
};
#endif