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author | Stefan Werner <stefan.werner@tangent-animation.com> | 2021-08-21 23:03:31 +0300 |
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committer | Stefan Werner <stefan.werner@tangent-animation.com> | 2021-08-21 23:03:31 +0300 |
commit | c5b56a525cd6113caa2bd3ec7bfb91fe4a04513a (patch) | |
tree | 77dae5ae2fbeccf6703034c94ad3e1f3aa81140b /source/blender/compositor/operations/COM_ConstantOperation.h | |
parent | 34e8d79c3edbc58fd242cec0c1f2bed4e43855af (diff) | |
parent | 67c29bc5a273b66e278bd20c18187b425acf1869 (diff) |
Merge branch 'master' into cycles_texture_cachecycles_texture_cache
Diffstat (limited to 'source/blender/compositor/operations/COM_ConstantOperation.h')
-rw-r--r-- | source/blender/compositor/operations/COM_ConstantOperation.h | 16 |
1 files changed, 14 insertions, 2 deletions
diff --git a/source/blender/compositor/operations/COM_ConstantOperation.h b/source/blender/compositor/operations/COM_ConstantOperation.h index 2709efeebd8..31b8d30254b 100644 --- a/source/blender/compositor/operations/COM_ConstantOperation.h +++ b/source/blender/compositor/operations/COM_ConstantOperation.h @@ -22,15 +22,27 @@ namespace blender::compositor { +/* TODO(manzanilla): After removing tiled implementation, implement a default #determineResolution + * for all constant operations and make all initialization and deinitilization methods final. */ /** - * Base class for primitive constant operations (Color/Vector/Value). The rest of operations that - * can be constant are evaluated into primitives during constant folding. + * Base class for operations that are always constant. Operations that can be constant only when + * all their inputs are so, are evaluated into primitive constants (Color/Vector/Value) during + * constant folding. */ class ConstantOperation : public NodeOperation { + protected: + bool needs_resolution_to_get_constant_; + public: ConstantOperation(); + /** May require resolution to be already determined. */ virtual const float *get_constant_elem() = 0; + bool can_get_constant_elem() const; + + void update_memory_buffer(MemoryBuffer *output, + const rcti &area, + Span<MemoryBuffer *> inputs) final; }; } // namespace blender::compositor |