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authorStefan Werner <stefan.werner@tangent-animation.com>2021-08-21 23:03:31 +0300
committerStefan Werner <stefan.werner@tangent-animation.com>2021-08-21 23:03:31 +0300
commitc5b56a525cd6113caa2bd3ec7bfb91fe4a04513a (patch)
tree77dae5ae2fbeccf6703034c94ad3e1f3aa81140b /source/blender/compositor/operations/COM_ConstantOperation.h
parent34e8d79c3edbc58fd242cec0c1f2bed4e43855af (diff)
parent67c29bc5a273b66e278bd20c18187b425acf1869 (diff)
Merge branch 'master' into cycles_texture_cachecycles_texture_cache
Diffstat (limited to 'source/blender/compositor/operations/COM_ConstantOperation.h')
-rw-r--r--source/blender/compositor/operations/COM_ConstantOperation.h16
1 files changed, 14 insertions, 2 deletions
diff --git a/source/blender/compositor/operations/COM_ConstantOperation.h b/source/blender/compositor/operations/COM_ConstantOperation.h
index 2709efeebd8..31b8d30254b 100644
--- a/source/blender/compositor/operations/COM_ConstantOperation.h
+++ b/source/blender/compositor/operations/COM_ConstantOperation.h
@@ -22,15 +22,27 @@
namespace blender::compositor {
+/* TODO(manzanilla): After removing tiled implementation, implement a default #determineResolution
+ * for all constant operations and make all initialization and deinitilization methods final. */
/**
- * Base class for primitive constant operations (Color/Vector/Value). The rest of operations that
- * can be constant are evaluated into primitives during constant folding.
+ * Base class for operations that are always constant. Operations that can be constant only when
+ * all their inputs are so, are evaluated into primitive constants (Color/Vector/Value) during
+ * constant folding.
*/
class ConstantOperation : public NodeOperation {
+ protected:
+ bool needs_resolution_to_get_constant_;
+
public:
ConstantOperation();
+ /** May require resolution to be already determined. */
virtual const float *get_constant_elem() = 0;
+ bool can_get_constant_elem() const;
+
+ void update_memory_buffer(MemoryBuffer *output,
+ const rcti &area,
+ Span<MemoryBuffer *> inputs) final;
};
} // namespace blender::compositor