diff options
author | Manuel Castilla <manzanillawork@gmail.com> | 2021-10-14 00:01:15 +0300 |
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committer | Manuel Castilla <manzanillawork@gmail.com> | 2021-10-14 00:41:14 +0300 |
commit | 1c42d4930a24d639b3aa561b9a8b4bbce05977e0 (patch) | |
tree | 68c2aae3fd5ae98b78708bea28c0b55d3f4fb5f0 /source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cc | |
parent | a2ee3c3a9f01f5cb2f05f1e84a1b6c1931d9d4a4 (diff) |
Cleanup: convert camelCase naming to snake_case in Compositor
To convert old code to the current convention and
use a single code style.
Diffstat (limited to 'source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cc')
-rw-r--r-- | source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cc | 80 |
1 files changed, 40 insertions, 40 deletions
diff --git a/source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cc b/source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cc index fcd9d26c3f0..a781b3ea1ed 100644 --- a/source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cc +++ b/source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cc @@ -24,65 +24,65 @@ namespace blender::compositor { ConvertDepthToRadiusOperation::ConvertDepthToRadiusOperation() { - this->addInputSocket(DataType::Value); - this->addOutputSocket(DataType::Value); - inputOperation_ = nullptr; - fStop_ = 128.0f; - cameraObject_ = nullptr; - maxRadius_ = 32.0f; - blurPostOperation_ = nullptr; + this->add_input_socket(DataType::Value); + this->add_output_socket(DataType::Value); + input_operation_ = nullptr; + f_stop_ = 128.0f; + camera_object_ = nullptr; + max_radius_ = 32.0f; + blur_post_operation_ = nullptr; } -float ConvertDepthToRadiusOperation::determineFocalDistance() +float ConvertDepthToRadiusOperation::determine_focal_distance() { - if (cameraObject_ && cameraObject_->type == OB_CAMERA) { - Camera *camera = (Camera *)cameraObject_->data; + if (camera_object_ && camera_object_->type == OB_CAMERA) { + Camera *camera = (Camera *)camera_object_->data; cam_lens_ = camera->lens; - return BKE_camera_object_dof_distance(cameraObject_); + return BKE_camera_object_dof_distance(camera_object_); } return 10.0f; } -void ConvertDepthToRadiusOperation::initExecution() +void ConvertDepthToRadiusOperation::init_execution() { float cam_sensor = DEFAULT_SENSOR_WIDTH; Camera *camera = nullptr; - if (cameraObject_ && cameraObject_->type == OB_CAMERA) { - camera = (Camera *)cameraObject_->data; + if (camera_object_ && camera_object_->type == OB_CAMERA) { + camera = (Camera *)camera_object_->data; cam_sensor = BKE_camera_sensor_size(camera->sensor_fit, camera->sensor_x, camera->sensor_y); } - inputOperation_ = this->getInputSocketReader(0); - float focalDistance = determineFocalDistance(); - if (focalDistance == 0.0f) { - focalDistance = 1e10f; /* If the DOF is 0.0 then set it to be far away. */ + input_operation_ = this->get_input_socket_reader(0); + float focal_distance = determine_focal_distance(); + if (focal_distance == 0.0f) { + focal_distance = 1e10f; /* If the DOF is 0.0 then set it to be far away. */ } - inverseFocalDistance_ = 1.0f / focalDistance; - aspect_ = (this->getWidth() > this->getHeight()) ? - (this->getHeight() / (float)this->getWidth()) : - (this->getWidth() / (float)this->getHeight()); - aperture_ = 0.5f * (cam_lens_ / (aspect_ * cam_sensor)) / fStop_; - const float minsz = MIN2(getWidth(), getHeight()); + inverse_focal_distance_ = 1.0f / focal_distance; + aspect_ = (this->get_width() > this->get_height()) ? + (this->get_height() / (float)this->get_width()) : + (this->get_width() / (float)this->get_height()); + aperture_ = 0.5f * (cam_lens_ / (aspect_ * cam_sensor)) / f_stop_; + const float minsz = MIN2(get_width(), get_height()); dof_sp_ = minsz / ((cam_sensor / 2.0f) / cam_lens_); /* <- == `aspect * MIN2(img->x, img->y) / tan(0.5f * fov)` */ - if (blurPostOperation_) { - blurPostOperation_->setSigma(MIN2(aperture_ * 128.0f, maxRadius_)); + if (blur_post_operation_) { + blur_post_operation_->set_sigma(MIN2(aperture_ * 128.0f, max_radius_)); } } -void ConvertDepthToRadiusOperation::executePixelSampled(float output[4], - float x, - float y, - PixelSampler sampler) +void ConvertDepthToRadiusOperation::execute_pixel_sampled(float output[4], + float x, + float y, + PixelSampler sampler) { - float inputValue[4]; + float input_value[4]; float z; float radius; - inputOperation_->readSampled(inputValue, x, y, sampler); - z = inputValue[0]; + input_operation_->read_sampled(input_value, x, y, sampler); + z = input_value[0]; if (z != 0.0f) { float iZ = (1.0f / z); @@ -92,14 +92,14 @@ void ConvertDepthToRadiusOperation::executePixelSampled(float output[4], /* Scale crad back to original maximum and blend. */ crad->rect[px] = bcrad + wts->rect[px] * (scf * crad->rect[px] - bcrad); #endif - radius = 0.5f * fabsf(aperture_ * (dof_sp_ * (inverseFocalDistance_ - iZ) - 1.0f)); + radius = 0.5f * fabsf(aperture_ * (dof_sp_ * (inverse_focal_distance_ - iZ) - 1.0f)); /* 'bug' T6615, limit minimum radius to 1 pixel, * not really a solution, but somewhat mitigates the problem. */ if (radius < 0.0f) { radius = 0.0f; } - if (radius > maxRadius_) { - radius = maxRadius_; + if (radius > max_radius_) { + radius = max_radius_; } output[0] = radius; } @@ -108,9 +108,9 @@ void ConvertDepthToRadiusOperation::executePixelSampled(float output[4], } } -void ConvertDepthToRadiusOperation::deinitExecution() +void ConvertDepthToRadiusOperation::deinit_execution() { - inputOperation_ = nullptr; + input_operation_ = nullptr; } void ConvertDepthToRadiusOperation::update_memory_buffer_partial(MemoryBuffer *output, @@ -133,10 +133,10 @@ void ConvertDepthToRadiusOperation::update_memory_buffer_partial(MemoryBuffer *o * `crad->rect[px] = bcrad + wts->rect[px] * (scf * crad->rect[px] - bcrad);` */ #endif const float radius = 0.5f * - fabsf(aperture_ * (dof_sp_ * (inverseFocalDistance_ - inv_z) - 1.0f)); + fabsf(aperture_ * (dof_sp_ * (inverse_focal_distance_ - inv_z) - 1.0f)); /* Bug T6615, limit minimum radius to 1 pixel, * not really a solution, but somewhat mitigates the problem. */ - *it.out = CLAMPIS(radius, 0.0f, maxRadius_); + *it.out = CLAMPIS(radius, 0.0f, max_radius_); } } |