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authorManuel Castilla <manzanillawork@gmail.com>2021-10-14 00:01:04 +0300
committerManuel Castilla <manzanillawork@gmail.com>2021-10-14 00:41:14 +0300
commita2ee3c3a9f01f5cb2f05f1e84a1b6c1931d9d4a4 (patch)
treed409678b16280311ed228929a45c9470f67a6dcd /source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cc
parentea79efef70da14100b591b50dcada819808f20b6 (diff)
Cleanup: replace members `m_` prefix by `_` suffix in Compositor
To convert old code to the current convention and use a single code style.
Diffstat (limited to 'source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cc')
-rw-r--r--source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cc56
1 files changed, 28 insertions, 28 deletions
diff --git a/source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cc b/source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cc
index ee2a62f6147..fcd9d26c3f0 100644
--- a/source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cc
+++ b/source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cc
@@ -26,19 +26,19 @@ ConvertDepthToRadiusOperation::ConvertDepthToRadiusOperation()
{
this->addInputSocket(DataType::Value);
this->addOutputSocket(DataType::Value);
- m_inputOperation = nullptr;
- m_fStop = 128.0f;
- m_cameraObject = nullptr;
- m_maxRadius = 32.0f;
- m_blurPostOperation = nullptr;
+ inputOperation_ = nullptr;
+ fStop_ = 128.0f;
+ cameraObject_ = nullptr;
+ maxRadius_ = 32.0f;
+ blurPostOperation_ = nullptr;
}
float ConvertDepthToRadiusOperation::determineFocalDistance()
{
- if (m_cameraObject && m_cameraObject->type == OB_CAMERA) {
- Camera *camera = (Camera *)m_cameraObject->data;
- m_cam_lens = camera->lens;
- return BKE_camera_object_dof_distance(m_cameraObject);
+ if (cameraObject_ && cameraObject_->type == OB_CAMERA) {
+ Camera *camera = (Camera *)cameraObject_->data;
+ cam_lens_ = camera->lens;
+ return BKE_camera_object_dof_distance(cameraObject_);
}
return 10.0f;
@@ -49,27 +49,27 @@ void ConvertDepthToRadiusOperation::initExecution()
float cam_sensor = DEFAULT_SENSOR_WIDTH;
Camera *camera = nullptr;
- if (m_cameraObject && m_cameraObject->type == OB_CAMERA) {
- camera = (Camera *)m_cameraObject->data;
+ if (cameraObject_ && cameraObject_->type == OB_CAMERA) {
+ camera = (Camera *)cameraObject_->data;
cam_sensor = BKE_camera_sensor_size(camera->sensor_fit, camera->sensor_x, camera->sensor_y);
}
- m_inputOperation = this->getInputSocketReader(0);
+ inputOperation_ = this->getInputSocketReader(0);
float focalDistance = determineFocalDistance();
if (focalDistance == 0.0f) {
focalDistance = 1e10f; /* If the DOF is 0.0 then set it to be far away. */
}
- m_inverseFocalDistance = 1.0f / focalDistance;
- m_aspect = (this->getWidth() > this->getHeight()) ?
- (this->getHeight() / (float)this->getWidth()) :
- (this->getWidth() / (float)this->getHeight());
- m_aperture = 0.5f * (m_cam_lens / (m_aspect * cam_sensor)) / m_fStop;
+ inverseFocalDistance_ = 1.0f / focalDistance;
+ aspect_ = (this->getWidth() > this->getHeight()) ?
+ (this->getHeight() / (float)this->getWidth()) :
+ (this->getWidth() / (float)this->getHeight());
+ aperture_ = 0.5f * (cam_lens_ / (aspect_ * cam_sensor)) / fStop_;
const float minsz = MIN2(getWidth(), getHeight());
- m_dof_sp = minsz / ((cam_sensor / 2.0f) /
- m_cam_lens); /* <- == `aspect * MIN2(img->x, img->y) / tan(0.5f * fov)` */
+ dof_sp_ = minsz / ((cam_sensor / 2.0f) /
+ cam_lens_); /* <- == `aspect * MIN2(img->x, img->y) / tan(0.5f * fov)` */
- if (m_blurPostOperation) {
- m_blurPostOperation->setSigma(MIN2(m_aperture * 128.0f, m_maxRadius));
+ if (blurPostOperation_) {
+ blurPostOperation_->setSigma(MIN2(aperture_ * 128.0f, maxRadius_));
}
}
@@ -81,7 +81,7 @@ void ConvertDepthToRadiusOperation::executePixelSampled(float output[4],
float inputValue[4];
float z;
float radius;
- m_inputOperation->readSampled(inputValue, x, y, sampler);
+ inputOperation_->readSampled(inputValue, x, y, sampler);
z = inputValue[0];
if (z != 0.0f) {
float iZ = (1.0f / z);
@@ -92,14 +92,14 @@ void ConvertDepthToRadiusOperation::executePixelSampled(float output[4],
/* Scale crad back to original maximum and blend. */
crad->rect[px] = bcrad + wts->rect[px] * (scf * crad->rect[px] - bcrad);
#endif
- radius = 0.5f * fabsf(m_aperture * (m_dof_sp * (m_inverseFocalDistance - iZ) - 1.0f));
+ radius = 0.5f * fabsf(aperture_ * (dof_sp_ * (inverseFocalDistance_ - iZ) - 1.0f));
/* 'bug' T6615, limit minimum radius to 1 pixel,
* not really a solution, but somewhat mitigates the problem. */
if (radius < 0.0f) {
radius = 0.0f;
}
- if (radius > m_maxRadius) {
- radius = m_maxRadius;
+ if (radius > maxRadius_) {
+ radius = maxRadius_;
}
output[0] = radius;
}
@@ -110,7 +110,7 @@ void ConvertDepthToRadiusOperation::executePixelSampled(float output[4],
void ConvertDepthToRadiusOperation::deinitExecution()
{
- m_inputOperation = nullptr;
+ inputOperation_ = nullptr;
}
void ConvertDepthToRadiusOperation::update_memory_buffer_partial(MemoryBuffer *output,
@@ -133,10 +133,10 @@ void ConvertDepthToRadiusOperation::update_memory_buffer_partial(MemoryBuffer *o
* `crad->rect[px] = bcrad + wts->rect[px] * (scf * crad->rect[px] - bcrad);` */
#endif
const float radius = 0.5f *
- fabsf(m_aperture * (m_dof_sp * (m_inverseFocalDistance - inv_z) - 1.0f));
+ fabsf(aperture_ * (dof_sp_ * (inverseFocalDistance_ - inv_z) - 1.0f));
/* Bug T6615, limit minimum radius to 1 pixel,
* not really a solution, but somewhat mitigates the problem. */
- *it.out = CLAMPIS(radius, 0.0f, m_maxRadius);
+ *it.out = CLAMPIS(radius, 0.0f, maxRadius_);
}
}