diff options
author | Lukas Tönne <lukas.toenne@gmail.com> | 2013-11-19 14:06:16 +0400 |
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committer | Lukas Tönne <lukas.toenne@gmail.com> | 2013-11-19 14:06:16 +0400 |
commit | c566e408e42836c136d8818cbea93ce870be09ea (patch) | |
tree | c0b4a027241247558fd5b87786f8e362cb98ef8d /source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cpp | |
parent | 3c662efee33be215092255dd23e4f4f0dc71b502 (diff) |
Cleanup: Renamed compositor executePixel functions and their 'read' wrappers in SocketReader.
Distinguish the 3 different methods for acquiring pixel color values (executePixel, executePixelSampled, executePixelFiltered).
This makes it easier to keep track of the different sampling methods (and works nicer with IDEs that do code parsing).
Differential Revision: http://developer.blender.org/D7
Diffstat (limited to 'source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cpp')
-rw-r--r-- | source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cpp b/source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cpp index f39a28b87a8..ea1443598a9 100644 --- a/source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cpp +++ b/source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cpp @@ -72,12 +72,12 @@ void ConvertDepthToRadiusOperation::initExecution() } } -void ConvertDepthToRadiusOperation::executePixel(float output[4], float x, float y, PixelSampler sampler) +void ConvertDepthToRadiusOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float inputValue[4]; float z; float radius; - this->m_inputOperation->read(inputValue, x, y, sampler); + this->m_inputOperation->readSampled(inputValue, x, y, sampler); z = inputValue[0]; if (z != 0.f) { float iZ = (1.f / z); |