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authorManuel Castilla <manzanillawork@gmail.com>2021-10-14 00:01:04 +0300
committerManuel Castilla <manzanillawork@gmail.com>2021-10-14 00:41:14 +0300
commita2ee3c3a9f01f5cb2f05f1e84a1b6c1931d9d4a4 (patch)
treed409678b16280311ed228929a45c9470f67a6dcd /source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.h
parentea79efef70da14100b591b50dcada819808f20b6 (diff)
Cleanup: replace members `m_` prefix by `_` suffix in Compositor
To convert old code to the current convention and use a single code style.
Diffstat (limited to 'source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.h')
-rw-r--r--source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.h28
1 files changed, 14 insertions, 14 deletions
diff --git a/source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.h b/source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.h
index 746cb89b6c0..d3beff60207 100644
--- a/source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.h
+++ b/source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.h
@@ -33,17 +33,17 @@ class ConvertDepthToRadiusOperation : public MultiThreadedOperation {
/**
* Cached reference to the inputProgram
*/
- SocketReader *m_inputOperation;
- float m_fStop;
- float m_aspect;
- float m_maxRadius;
- float m_inverseFocalDistance;
- float m_aperture;
- float m_cam_lens;
- float m_dof_sp;
- Object *m_cameraObject;
+ SocketReader *inputOperation_;
+ float fStop_;
+ float aspect_;
+ float maxRadius_;
+ float inverseFocalDistance_;
+ float aperture_;
+ float cam_lens_;
+ float dof_sp_;
+ Object *cameraObject_;
- FastGaussianBlurValueOperation *m_blurPostOperation;
+ FastGaussianBlurValueOperation *blurPostOperation_;
public:
/**
@@ -68,20 +68,20 @@ class ConvertDepthToRadiusOperation : public MultiThreadedOperation {
void setfStop(float fStop)
{
- m_fStop = fStop;
+ fStop_ = fStop;
}
void setMaxRadius(float maxRadius)
{
- m_maxRadius = maxRadius;
+ maxRadius_ = maxRadius;
}
void setCameraObject(Object *camera)
{
- m_cameraObject = camera;
+ cameraObject_ = camera;
}
float determineFocalDistance();
void setPostBlur(FastGaussianBlurValueOperation *operation)
{
- m_blurPostOperation = operation;
+ blurPostOperation_ = operation;
}
void update_memory_buffer_partial(MemoryBuffer *output,