diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:17:24 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:21:24 +0300 |
commit | e12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch) | |
tree | 8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.h | |
parent | b3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff) |
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.h')
-rw-r--r-- | source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.h | 84 |
1 files changed, 48 insertions, 36 deletions
diff --git a/source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.h b/source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.h index 2611c082a05..f375d6efb8f 100644 --- a/source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.h +++ b/source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.h @@ -26,47 +26,59 @@ * it assumes we are in sRGB color space. */ class ConvertDepthToRadiusOperation : public NodeOperation { -private: - /** - * Cached reference to the inputProgram - */ - SocketReader *m_inputOperation; - float m_fStop; - float m_aspect; - float m_maxRadius; - float m_inverseFocalDistance; - float m_aperture; - float m_cam_lens; - float m_dof_sp; - Object *m_cameraObject; + private: + /** + * Cached reference to the inputProgram + */ + SocketReader *m_inputOperation; + float m_fStop; + float m_aspect; + float m_maxRadius; + float m_inverseFocalDistance; + float m_aperture; + float m_cam_lens; + float m_dof_sp; + Object *m_cameraObject; - FastGaussianBlurValueOperation *m_blurPostOperation; -public: - /** - * Default constructor - */ - ConvertDepthToRadiusOperation(); + FastGaussianBlurValueOperation *m_blurPostOperation; - /** - * the inner loop of this program - */ - void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); + public: + /** + * Default constructor + */ + ConvertDepthToRadiusOperation(); - /** - * Initialize the execution - */ - void initExecution(); + /** + * the inner loop of this program + */ + void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); - /** - * Deinitialize the execution - */ - void deinitExecution(); + /** + * Initialize the execution + */ + void initExecution(); - void setfStop(float fStop) { this->m_fStop = fStop; } - void setMaxRadius(float maxRadius) { this->m_maxRadius = maxRadius; } - void setCameraObject(Object *camera) { this->m_cameraObject = camera; } - float determineFocalDistance(); - void setPostBlur(FastGaussianBlurValueOperation *operation) { this->m_blurPostOperation = operation; } + /** + * Deinitialize the execution + */ + void deinitExecution(); + void setfStop(float fStop) + { + this->m_fStop = fStop; + } + void setMaxRadius(float maxRadius) + { + this->m_maxRadius = maxRadius; + } + void setCameraObject(Object *camera) + { + this->m_cameraObject = camera; + } + float determineFocalDistance(); + void setPostBlur(FastGaussianBlurValueOperation *operation) + { + this->m_blurPostOperation = operation; + } }; #endif |