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authorLukas Tönne <lukas.toenne@gmail.com>2013-11-19 14:06:16 +0400
committerLukas Tönne <lukas.toenne@gmail.com>2013-11-19 14:06:16 +0400
commitc566e408e42836c136d8818cbea93ce870be09ea (patch)
treec0b4a027241247558fd5b87786f8e362cb98ef8d /source/blender/compositor/operations/COM_ConvertOperation.cpp
parent3c662efee33be215092255dd23e4f4f0dc71b502 (diff)
Cleanup: Renamed compositor executePixel functions and their 'read' wrappers in SocketReader.
Distinguish the 3 different methods for acquiring pixel color values (executePixel, executePixelSampled, executePixelFiltered). This makes it easier to keep track of the different sampling methods (and works nicer with IDEs that do code parsing). Differential Revision: http://developer.blender.org/D7
Diffstat (limited to 'source/blender/compositor/operations/COM_ConvertOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_ConvertOperation.cpp74
1 files changed, 37 insertions, 37 deletions
diff --git a/source/blender/compositor/operations/COM_ConvertOperation.cpp b/source/blender/compositor/operations/COM_ConvertOperation.cpp
index d72aabb078e..6b3e4067b18 100644
--- a/source/blender/compositor/operations/COM_ConvertOperation.cpp
+++ b/source/blender/compositor/operations/COM_ConvertOperation.cpp
@@ -47,10 +47,10 @@ ConvertValueToColorOperation::ConvertValueToColorOperation() : ConvertBaseOperat
this->addOutputSocket(COM_DT_COLOR);
}
-void ConvertValueToColorOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+void ConvertValueToColorOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue[4];
- this->m_inputOperation->read(inputValue, x, y, sampler);
+ this->m_inputOperation->readSampled(inputValue, x, y, sampler);
output[0] = output[1] = output[2] = inputValue[0];
output[3] = 1.0f;
}
@@ -64,10 +64,10 @@ ConvertColorToValueOperation::ConvertColorToValueOperation() : ConvertBaseOperat
this->addOutputSocket(COM_DT_VALUE);
}
-void ConvertColorToValueOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+void ConvertColorToValueOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputColor[4];
- this->m_inputOperation->read(inputColor, x, y, sampler);
+ this->m_inputOperation->readSampled(inputColor, x, y, sampler);
output[0] = (inputColor[0] + inputColor[1] + inputColor[2]) / 3.0f;
}
@@ -80,10 +80,10 @@ ConvertColorToBWOperation::ConvertColorToBWOperation() : ConvertBaseOperation()
this->addOutputSocket(COM_DT_VALUE);
}
-void ConvertColorToBWOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+void ConvertColorToBWOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputColor[4];
- this->m_inputOperation->read(inputColor, x, y, sampler);
+ this->m_inputOperation->readSampled(inputColor, x, y, sampler);
output[0] = rgb_to_bw(inputColor);
}
@@ -96,9 +96,9 @@ ConvertColorToVectorOperation::ConvertColorToVectorOperation() : ConvertBaseOper
this->addOutputSocket(COM_DT_VECTOR);
}
-void ConvertColorToVectorOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+void ConvertColorToVectorOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
- this->m_inputOperation->read(output, x, y, sampler);
+ this->m_inputOperation->readSampled(output, x, y, sampler);
}
@@ -110,10 +110,10 @@ ConvertValueToVectorOperation::ConvertValueToVectorOperation() : ConvertBaseOper
this->addOutputSocket(COM_DT_VECTOR);
}
-void ConvertValueToVectorOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+void ConvertValueToVectorOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float input[4];
- this->m_inputOperation->read(input, x, y, sampler);
+ this->m_inputOperation->readSampled(input, x, y, sampler);
output[0] = input[0];
output[1] = input[0];
output[2] = input[0];
@@ -129,9 +129,9 @@ ConvertVectorToColorOperation::ConvertVectorToColorOperation() : ConvertBaseOper
this->addOutputSocket(COM_DT_COLOR);
}
-void ConvertVectorToColorOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+void ConvertVectorToColorOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
- this->m_inputOperation->read(output, x, y, sampler);
+ this->m_inputOperation->readSampled(output, x, y, sampler);
output[3] = 1.0f;
}
@@ -144,10 +144,10 @@ ConvertVectorToValueOperation::ConvertVectorToValueOperation() : ConvertBaseOper
this->addOutputSocket(COM_DT_VALUE);
}
-void ConvertVectorToValueOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+void ConvertVectorToValueOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float input[4];
- this->m_inputOperation->read(input, x, y, sampler);
+ this->m_inputOperation->readSampled(input, x, y, sampler);
output[0] = (input[0] + input[1] + input[2]) / 3.0f;
}
@@ -176,12 +176,12 @@ void ConvertRGBToYCCOperation::setMode(int mode)
}
}
-void ConvertRGBToYCCOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+void ConvertRGBToYCCOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputColor[4];
float color[3];
- this->m_inputOperation->read(inputColor, x, y, sampler);
+ this->m_inputOperation->readSampled(inputColor, x, y, sampler);
rgb_to_ycc(inputColor[0], inputColor[1], inputColor[2], &color[0], &color[1], &color[2], this->m_mode);
/* divided by 255 to normalize for viewing in */
@@ -214,10 +214,10 @@ void ConvertYCCToRGBOperation::setMode(int mode)
}
}
-void ConvertYCCToRGBOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+void ConvertYCCToRGBOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputColor[4];
- this->m_inputOperation->read(inputColor, x, y, sampler);
+ this->m_inputOperation->readSampled(inputColor, x, y, sampler);
/* need to un-normalize the data */
/* R,G,B --> Y,Cb,Cr */
@@ -236,10 +236,10 @@ ConvertRGBToYUVOperation::ConvertRGBToYUVOperation() : ConvertBaseOperation()
this->addOutputSocket(COM_DT_COLOR);
}
-void ConvertRGBToYUVOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+void ConvertRGBToYUVOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputColor[4];
- this->m_inputOperation->read(inputColor, x, y, sampler);
+ this->m_inputOperation->readSampled(inputColor, x, y, sampler);
rgb_to_yuv(inputColor[0], inputColor[1], inputColor[2], &output[0], &output[1], &output[2]);
output[3] = inputColor[3];
}
@@ -253,10 +253,10 @@ ConvertYUVToRGBOperation::ConvertYUVToRGBOperation() : ConvertBaseOperation()
this->addOutputSocket(COM_DT_COLOR);
}
-void ConvertYUVToRGBOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+void ConvertYUVToRGBOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputColor[4];
- this->m_inputOperation->read(inputColor, x, y, sampler);
+ this->m_inputOperation->readSampled(inputColor, x, y, sampler);
yuv_to_rgb(inputColor[0], inputColor[1], inputColor[2], &output[0], &output[1], &output[2]);
output[3] = inputColor[3];
}
@@ -270,10 +270,10 @@ ConvertRGBToHSVOperation::ConvertRGBToHSVOperation() : ConvertBaseOperation()
this->addOutputSocket(COM_DT_COLOR);
}
-void ConvertRGBToHSVOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+void ConvertRGBToHSVOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputColor[4];
- this->m_inputOperation->read(inputColor, x, y, sampler);
+ this->m_inputOperation->readSampled(inputColor, x, y, sampler);
rgb_to_hsv_v(inputColor, output);
output[3] = inputColor[3];
}
@@ -287,10 +287,10 @@ ConvertHSVToRGBOperation::ConvertHSVToRGBOperation() : ConvertBaseOperation()
this->addOutputSocket(COM_DT_COLOR);
}
-void ConvertHSVToRGBOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+void ConvertHSVToRGBOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputColor[4];
- this->m_inputOperation->read(inputColor, x, y, sampler);
+ this->m_inputOperation->readSampled(inputColor, x, y, sampler);
hsv_to_rgb_v(inputColor, output);
output[3] = inputColor[3];
}
@@ -304,12 +304,12 @@ ConvertPremulToStraightOperation::ConvertPremulToStraightOperation() : ConvertBa
this->addOutputSocket(COM_DT_COLOR);
}
-void ConvertPremulToStraightOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+void ConvertPremulToStraightOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue[4];
float alpha;
- this->m_inputOperation->read(inputValue, x, y, sampler);
+ this->m_inputOperation->readSampled(inputValue, x, y, sampler);
alpha = inputValue[3];
if (fabsf(alpha) < 1e-5f) {
@@ -332,12 +332,12 @@ ConvertStraightToPremulOperation::ConvertStraightToPremulOperation() : ConvertBa
this->addOutputSocket(COM_DT_COLOR);
}
-void ConvertStraightToPremulOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+void ConvertStraightToPremulOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue[4];
float alpha;
- this->m_inputOperation->read(inputValue, x, y, sampler);
+ this->m_inputOperation->readSampled(inputValue, x, y, sampler);
alpha = inputValue[3];
mul_v3_v3fl(output, inputValue, alpha);
@@ -366,10 +366,10 @@ void SeparateChannelOperation::deinitExecution()
}
-void SeparateChannelOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+void SeparateChannelOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float input[4];
- this->m_inputOperation->read(input, x, y, sampler);
+ this->m_inputOperation->readSampled(input, x, y, sampler);
output[0] = input[this->m_channel];
}
@@ -407,23 +407,23 @@ void CombineChannelsOperation::deinitExecution()
}
-void CombineChannelsOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+void CombineChannelsOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float input[4];
if (this->m_inputChannel1Operation) {
- this->m_inputChannel1Operation->read(input, x, y, sampler);
+ this->m_inputChannel1Operation->readSampled(input, x, y, sampler);
output[0] = input[0];
}
if (this->m_inputChannel2Operation) {
- this->m_inputChannel2Operation->read(input, x, y, sampler);
+ this->m_inputChannel2Operation->readSampled(input, x, y, sampler);
output[1] = input[0];
}
if (this->m_inputChannel3Operation) {
- this->m_inputChannel3Operation->read(input, x, y, sampler);
+ this->m_inputChannel3Operation->readSampled(input, x, y, sampler);
output[2] = input[0];
}
if (this->m_inputChannel4Operation) {
- this->m_inputChannel4Operation->read(input, x, y, sampler);
+ this->m_inputChannel4Operation->readSampled(input, x, y, sampler);
output[3] = input[0];
}
}