diff options
author | Aaron Carlisle <carlisle.b3d@gmail.com> | 2018-04-30 01:00:45 +0300 |
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committer | Aaron Carlisle <carlisle.b3d@gmail.com> | 2018-04-30 01:00:45 +0300 |
commit | 128506eeb1a2d87393061b4c9783289a5e4b3275 (patch) | |
tree | 2b2fd7159489c128f420c949ad24fa6cfd3fefc3 /source/blender/compositor/operations/COM_ConvertOperation.cpp | |
parent | 16c05161e76621a1943f27abd6bd9f7ee5564efd (diff) |
BLI Color: YUV to/from rgb colorspace option
This commit does two things:
- Adds an option to do the calculation in different color spaces (BT601
or BT709).
- Changes the default caluclation from legacy BT601 to BT709.
This affects several areas:
- UI areas (mainly scopes)
- ViewLevelsNode
- Several other nodes that use `COM_ConvertOperation.h`
Diffstat (limited to 'source/blender/compositor/operations/COM_ConvertOperation.cpp')
-rw-r--r-- | source/blender/compositor/operations/COM_ConvertOperation.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/compositor/operations/COM_ConvertOperation.cpp b/source/blender/compositor/operations/COM_ConvertOperation.cpp index 8b8e8408208..327015c1139 100644 --- a/source/blender/compositor/operations/COM_ConvertOperation.cpp +++ b/source/blender/compositor/operations/COM_ConvertOperation.cpp @@ -241,7 +241,7 @@ void ConvertRGBToYUVOperation::executePixelSampled(float output[4], float x, flo { float inputColor[4]; this->m_inputOperation->readSampled(inputColor, x, y, sampler); - rgb_to_yuv(inputColor[0], inputColor[1], inputColor[2], &output[0], &output[1], &output[2]); + rgb_to_yuv(inputColor[0], inputColor[1], inputColor[2], &output[0], &output[1], &output[2], BLI_YUV_ITU_BT709); output[3] = inputColor[3]; } @@ -258,7 +258,7 @@ void ConvertYUVToRGBOperation::executePixelSampled(float output[4], float x, flo { float inputColor[4]; this->m_inputOperation->readSampled(inputColor, x, y, sampler); - yuv_to_rgb(inputColor[0], inputColor[1], inputColor[2], &output[0], &output[1], &output[2]); + yuv_to_rgb(inputColor[0], inputColor[1], inputColor[2], &output[0], &output[1], &output[2], BLI_YUV_ITU_BT709); output[3] = inputColor[3]; } |