diff options
author | Manuel Castilla <manzanillawork@gmail.com> | 2021-09-04 16:23:28 +0300 |
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committer | Manuel Castilla <manzanillawork@gmail.com> | 2021-09-04 18:05:58 +0300 |
commit | 9d7cb5c4a1158266d2f8caa1fc19be2a00fdf101 (patch) | |
tree | 594efdc892cd171767fb6f207bfd540adf2cbc3b /source/blender/compositor/operations/COM_ConvolutionEdgeFilterOperation.cc | |
parent | 9290b41381fdf02d1431b216de6477f93b2897cb (diff) |
Compositor: Full frame filter nodes
Adds full frame implementation to Anti-Aliasing, Defocus, Denoise,
Despeckle, Dilate/Erode, Directional Blur, Filter, Inpaint and
Vector Blur nodes. The other nodes in "Filter" sub-menu are
submitted separately.
Part of T88150.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D12219
Diffstat (limited to 'source/blender/compositor/operations/COM_ConvolutionEdgeFilterOperation.cc')
-rw-r--r-- | source/blender/compositor/operations/COM_ConvolutionEdgeFilterOperation.cc | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_ConvolutionEdgeFilterOperation.cc b/source/blender/compositor/operations/COM_ConvolutionEdgeFilterOperation.cc index 5ead300a368..9127a871b04 100644 --- a/source/blender/compositor/operations/COM_ConvolutionEdgeFilterOperation.cc +++ b/source/blender/compositor/operations/COM_ConvolutionEdgeFilterOperation.cc @@ -95,4 +95,81 @@ void ConvolutionEdgeFilterOperation::executePixel(float output[4], int x, int y, output[3] = MAX2(output[3], 0.0f); } +void ConvolutionEdgeFilterOperation::update_memory_buffer_partial(MemoryBuffer *output, + const rcti &area, + Span<MemoryBuffer *> inputs) +{ + const MemoryBuffer *image = inputs[IMAGE_INPUT_INDEX]; + const int last_x = getWidth() - 1; + const int last_y = getHeight() - 1; + for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) { + const int left_offset = (it.x == 0) ? 0 : -image->elem_stride; + const int right_offset = (it.x == last_x) ? 0 : image->elem_stride; + const int down_offset = (it.y == 0) ? 0 : -image->row_stride; + const int up_offset = (it.y == last_y) ? 0 : image->row_stride; + + const float *center_color = it.in(IMAGE_INPUT_INDEX); + float res1[4] = {0}; + float res2[4] = {0}; + + const float *color = center_color + down_offset + left_offset; + madd_v3_v3fl(res1, color, m_filter[0]); + copy_v3_v3(res2, res1); + + color = center_color + down_offset; + madd_v3_v3fl(res1, color, m_filter[1]); + madd_v3_v3fl(res2, color, m_filter[3]); + + color = center_color + down_offset + right_offset; + madd_v3_v3fl(res1, color, m_filter[2]); + madd_v3_v3fl(res2, color, m_filter[6]); + + color = center_color + left_offset; + madd_v3_v3fl(res1, color, m_filter[3]); + madd_v3_v3fl(res2, color, m_filter[1]); + + { + float rgb_filtered[3]; + mul_v3_v3fl(rgb_filtered, center_color, m_filter[4]); + add_v3_v3(res1, rgb_filtered); + add_v3_v3(res2, rgb_filtered); + } + + color = center_color + right_offset; + madd_v3_v3fl(res1, color, m_filter[5]); + madd_v3_v3fl(res2, color, m_filter[7]); + + color = center_color + up_offset + left_offset; + madd_v3_v3fl(res1, color, m_filter[6]); + madd_v3_v3fl(res2, color, m_filter[2]); + + color = center_color + up_offset; + madd_v3_v3fl(res1, color, m_filter[7]); + madd_v3_v3fl(res2, color, m_filter[5]); + + { + color = center_color + up_offset + right_offset; + float rgb_filtered[3]; + mul_v3_v3fl(rgb_filtered, color, m_filter[8]); + add_v3_v3(res1, rgb_filtered); + add_v3_v3(res2, rgb_filtered); + } + + it.out[0] = sqrt(res1[0] * res1[0] + res2[0] * res2[0]); + it.out[1] = sqrt(res1[1] * res1[1] + res2[1] * res2[1]); + it.out[2] = sqrt(res1[2] * res1[2] + res2[2] * res2[2]); + + const float factor = *it.in(FACTOR_INPUT_INDEX); + const float m_factor = 1.0f - factor; + it.out[0] = it.out[0] * factor + center_color[0] * m_factor; + it.out[1] = it.out[1] * factor + center_color[1] * m_factor; + it.out[2] = it.out[2] * factor + center_color[2] * m_factor; + + it.out[3] = center_color[3]; + + /* Make sure we don't return negative color. */ + CLAMP4_MIN(it.out, 0.0f); + } +} + } // namespace blender::compositor |