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authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/compositor/operations/COM_DifferenceMatteOperation.cpp
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/compositor/operations/COM_DifferenceMatteOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_DifferenceMatteOperation.cpp88
1 files changed, 45 insertions, 43 deletions
diff --git a/source/blender/compositor/operations/COM_DifferenceMatteOperation.cpp b/source/blender/compositor/operations/COM_DifferenceMatteOperation.cpp
index cb4feaf4918..ea3526eb7e0 100644
--- a/source/blender/compositor/operations/COM_DifferenceMatteOperation.cpp
+++ b/source/blender/compositor/operations/COM_DifferenceMatteOperation.cpp
@@ -21,63 +21,65 @@
DifferenceMatteOperation::DifferenceMatteOperation() : NodeOperation()
{
- addInputSocket(COM_DT_COLOR);
- addInputSocket(COM_DT_COLOR);
- addOutputSocket(COM_DT_VALUE);
+ addInputSocket(COM_DT_COLOR);
+ addInputSocket(COM_DT_COLOR);
+ addOutputSocket(COM_DT_VALUE);
- this->m_inputImage1Program = NULL;
- this->m_inputImage2Program = NULL;
+ this->m_inputImage1Program = NULL;
+ this->m_inputImage2Program = NULL;
}
void DifferenceMatteOperation::initExecution()
{
- this->m_inputImage1Program = this->getInputSocketReader(0);
- this->m_inputImage2Program = this->getInputSocketReader(1);
+ this->m_inputImage1Program = this->getInputSocketReader(0);
+ this->m_inputImage2Program = this->getInputSocketReader(1);
}
void DifferenceMatteOperation::deinitExecution()
{
- this->m_inputImage1Program = NULL;
- this->m_inputImage2Program = NULL;
+ this->m_inputImage1Program = NULL;
+ this->m_inputImage2Program = NULL;
}
-void DifferenceMatteOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
+void DifferenceMatteOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
{
- float inColor1[4];
- float inColor2[4];
+ float inColor1[4];
+ float inColor2[4];
- const float tolerance = this->m_settings->t1;
- const float falloff = this->m_settings->t2;
- float difference;
- float alpha;
+ const float tolerance = this->m_settings->t1;
+ const float falloff = this->m_settings->t2;
+ float difference;
+ float alpha;
- this->m_inputImage1Program->readSampled(inColor1, x, y, sampler);
- this->m_inputImage2Program->readSampled(inColor2, x, y, sampler);
+ this->m_inputImage1Program->readSampled(inColor1, x, y, sampler);
+ this->m_inputImage2Program->readSampled(inColor2, x, y, sampler);
- difference = (fabsf(inColor2[0] - inColor1[0]) +
- fabsf(inColor2[1] - inColor1[1]) +
- fabsf(inColor2[2] - inColor1[2]));
+ difference = (fabsf(inColor2[0] - inColor1[0]) + fabsf(inColor2[1] - inColor1[1]) +
+ fabsf(inColor2[2] - inColor1[2]));
- /* average together the distances */
- difference = difference / 3.0f;
+ /* average together the distances */
+ difference = difference / 3.0f;
- /* make 100% transparent */
- if (difference <= tolerance) {
- output[0] = 0.0f;
- }
- /*in the falloff region, make partially transparent */
- else if (difference <= falloff + tolerance) {
- difference = difference - tolerance;
- alpha = difference / falloff;
- /*only change if more transparent than before */
- if (alpha < inColor1[3]) {
- output[0] = alpha;
- }
- else { /* leave as before */
- output[0] = inColor1[3];
- }
- }
- else {
- /* foreground object */
- output[0] = inColor1[3];
- }
+ /* make 100% transparent */
+ if (difference <= tolerance) {
+ output[0] = 0.0f;
+ }
+ /*in the falloff region, make partially transparent */
+ else if (difference <= falloff + tolerance) {
+ difference = difference - tolerance;
+ alpha = difference / falloff;
+ /*only change if more transparent than before */
+ if (alpha < inColor1[3]) {
+ output[0] = alpha;
+ }
+ else { /* leave as before */
+ output[0] = inColor1[3];
+ }
+ }
+ else {
+ /* foreground object */
+ output[0] = inColor1[3];
+ }
}