diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-05-12 15:24:07 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-05-12 15:24:07 +0300 |
commit | 7c2905b8ec6fb2a8f4929c1f0b631a8b9d391c03 (patch) | |
tree | 2712beb3f33529291bedab44428cb89d5bcc5c3b /source/blender/compositor/operations/COM_DisplaceOperation.cpp | |
parent | 8697c19e91d128d91026ac043f2570583a689724 (diff) |
Fix T44398: Compositing displace node makes image fuzzy with zero displacement
EWA filtering with zero derivatives is introducing some fuzzyness into the
image. Currently solved by using regular sampling for cases when derivatives
are zero, which should also make compo faster in that areas.
Still need to look into checking if EWA filter can be tweaked in a way so
no fuzzyness is introduced.
Diffstat (limited to 'source/blender/compositor/operations/COM_DisplaceOperation.cpp')
-rw-r--r-- | source/blender/compositor/operations/COM_DisplaceOperation.cpp | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/source/blender/compositor/operations/COM_DisplaceOperation.cpp b/source/blender/compositor/operations/COM_DisplaceOperation.cpp index 643ecf9708c..e749157d330 100644 --- a/source/blender/compositor/operations/COM_DisplaceOperation.cpp +++ b/source/blender/compositor/operations/COM_DisplaceOperation.cpp @@ -55,9 +55,13 @@ void DisplaceOperation::executePixelSampled(float output[4], float x, float y, P float uv[2], deriv[2][2]; pixelTransform(xy, uv, deriv); - - /* EWA filtering (without nearest it gets blurry with NO distortion) */ - this->m_inputColorProgram->readFiltered(output, uv[0], uv[1], deriv[0], deriv[1], COM_PS_BILINEAR); + if(is_zero_v2(deriv[0]) && is_zero_v2(deriv[1])) { + this->m_inputColorProgram->readSampled(output, uv[0], uv[1], COM_PS_BILINEAR); + } + else { + /* EWA filtering (without nearest it gets blurry with NO distortion) */ + this->m_inputColorProgram->readFiltered(output, uv[0], uv[1], deriv[0], deriv[1], COM_PS_BILINEAR); + } } bool DisplaceOperation::read_displacement(float x, float y, float xscale, float yscale, const float origin[2], float &r_u, float &r_v) |