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author | Campbell Barton <ideasman42@gmail.com> | 2012-08-16 14:13:04 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-08-16 14:13:04 +0400 |
commit | add9aea57391a6c496a0541d97ef870c442adc81 (patch) | |
tree | d5d9c4951a28f61a3b1c185e6049d38379af3bfa /source/blender/compositor/operations/COM_DisplaceOperation.cpp | |
parent | 121fd266b0ed4865dc995448985e1725fc42b3c8 (diff) |
compositor - EWA filter was blurring too much by default, this caused the displace node to blur the image when no displacement was applied, making images fuzzy, the original C code has an interpolation option.
Added this option back and use for displace and UV composite nodes.
Diffstat (limited to 'source/blender/compositor/operations/COM_DisplaceOperation.cpp')
-rw-r--r-- | source/blender/compositor/operations/COM_DisplaceOperation.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/compositor/operations/COM_DisplaceOperation.cpp b/source/blender/compositor/operations/COM_DisplaceOperation.cpp index 39f0ac7874b..31608c88274 100644 --- a/source/blender/compositor/operations/COM_DisplaceOperation.cpp +++ b/source/blender/compositor/operations/COM_DisplaceOperation.cpp @@ -95,8 +95,8 @@ void DisplaceOperation::executePixel(float output[4], int x, int y, void *data) dxt = signf(dxt) * maxf(fabsf(dxt), DISPLACE_EPSILON) / this->getWidth(); dyt = signf(dyt) * maxf(fabsf(dyt), DISPLACE_EPSILON) / this->getHeight(); - /* EWA filtering */ - this->m_inputColorProgram->read(output, u, v, dxt, dyt); + /* EWA filtering (without nearest it gets blurry with NO distortion) */ + this->m_inputColorProgram->read(output, u, v, dxt, dyt, COM_PS_NEAREST); } void DisplaceOperation::deinitExecution() |