diff options
author | Manuel Castilla <manzanillawork@gmail.com> | 2021-10-14 00:01:15 +0300 |
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committer | Manuel Castilla <manzanillawork@gmail.com> | 2021-10-14 00:41:14 +0300 |
commit | 1c42d4930a24d639b3aa561b9a8b4bbce05977e0 (patch) | |
tree | 68c2aae3fd5ae98b78708bea28c0b55d3f4fb5f0 /source/blender/compositor/operations/COM_DistanceRGBMatteOperation.cc | |
parent | a2ee3c3a9f01f5cb2f05f1e84a1b6c1931d9d4a4 (diff) |
Cleanup: convert camelCase naming to snake_case in Compositor
To convert old code to the current convention and
use a single code style.
Diffstat (limited to 'source/blender/compositor/operations/COM_DistanceRGBMatteOperation.cc')
-rw-r--r-- | source/blender/compositor/operations/COM_DistanceRGBMatteOperation.cc | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/source/blender/compositor/operations/COM_DistanceRGBMatteOperation.cc b/source/blender/compositor/operations/COM_DistanceRGBMatteOperation.cc index e076bf4ae7d..95593d7d49f 100644 --- a/source/blender/compositor/operations/COM_DistanceRGBMatteOperation.cc +++ b/source/blender/compositor/operations/COM_DistanceRGBMatteOperation.cc @@ -22,39 +22,39 @@ namespace blender::compositor { DistanceRGBMatteOperation::DistanceRGBMatteOperation() { - this->addInputSocket(DataType::Color); - this->addInputSocket(DataType::Color); - this->addOutputSocket(DataType::Value); + this->add_input_socket(DataType::Color); + this->add_input_socket(DataType::Color); + this->add_output_socket(DataType::Value); - inputImageProgram_ = nullptr; - inputKeyProgram_ = nullptr; + input_image_program_ = nullptr; + input_key_program_ = nullptr; flags.can_be_constant = true; } -void DistanceRGBMatteOperation::initExecution() +void DistanceRGBMatteOperation::init_execution() { - inputImageProgram_ = this->getInputSocketReader(0); - inputKeyProgram_ = this->getInputSocketReader(1); + input_image_program_ = this->get_input_socket_reader(0); + input_key_program_ = this->get_input_socket_reader(1); } -void DistanceRGBMatteOperation::deinitExecution() +void DistanceRGBMatteOperation::deinit_execution() { - inputImageProgram_ = nullptr; - inputKeyProgram_ = nullptr; + input_image_program_ = nullptr; + input_key_program_ = nullptr; } -float DistanceRGBMatteOperation::calculateDistance(const float key[4], const float image[4]) +float DistanceRGBMatteOperation::calculate_distance(const float key[4], const float image[4]) { return len_v3v3(key, image); } -void DistanceRGBMatteOperation::executePixelSampled(float output[4], - float x, - float y, - PixelSampler sampler) +void DistanceRGBMatteOperation::execute_pixel_sampled(float output[4], + float x, + float y, + PixelSampler sampler) { - float inKey[4]; - float inImage[4]; + float in_key[4]; + float in_image[4]; const float tolerance = settings_->t1; const float falloff = settings_->t2; @@ -62,10 +62,10 @@ void DistanceRGBMatteOperation::executePixelSampled(float output[4], float distance; float alpha; - inputKeyProgram_->readSampled(inKey, x, y, sampler); - inputImageProgram_->readSampled(inImage, x, y, sampler); + input_key_program_->read_sampled(in_key, x, y, sampler); + input_image_program_->read_sampled(in_image, x, y, sampler); - distance = this->calculateDistance(inKey, inImage); + distance = this->calculate_distance(in_key, in_image); /* Store matte(alpha) value in [0] to go with * COM_SetAlphaMultiplyOperation and the Value output. @@ -80,16 +80,16 @@ void DistanceRGBMatteOperation::executePixelSampled(float output[4], distance = distance - tolerance; alpha = distance / falloff; /* Only change if more transparent than before. */ - if (alpha < inImage[3]) { + if (alpha < in_image[3]) { output[0] = alpha; } else { /* leave as before */ - output[0] = inImage[3]; + output[0] = in_image[3]; } } else { /* leave as before */ - output[0] = inImage[3]; + output[0] = in_image[3]; } } @@ -101,7 +101,7 @@ void DistanceRGBMatteOperation::update_memory_buffer_partial(MemoryBuffer *outpu const float *in_image = it.in(0); const float *in_key = it.in(1); - float distance = this->calculateDistance(in_key, in_image); + float distance = this->calculate_distance(in_key, in_image); const float tolerance = settings_->t1; const float falloff = settings_->t2; |