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authorDalai Felinto <dfelinto@gmail.com>2012-08-19 07:05:38 +0400
committerDalai Felinto <dfelinto@gmail.com>2012-08-19 07:05:38 +0400
commit48eb27791bcd0b28b3fad384552009fa4b712d00 (patch)
treecf5cd3bd86ec2c28a20c357ebb3176ad273a6675 /source/blender/compositor/operations/COM_DistanceRGBMatteOperation.cpp
parente4a6602a9ac9c7d43a882770f19323b6d5616a4b (diff)
The Distance Node in 2.49/2.5/2.6 pre-tiles has a different calculation for RGB and YCC. While RGB
calculate the distance in 3d between R,G and B, the YCC only takes Cb and Cr into consideration. This commit makes COM_DistanceMatteOperation inheritable and expose the calculate distance function to be re-implemented for the YCC node operation. Thanks Troy Sobotka for the report over email. Patch incorporates review suggestions by Jeroen Bakker.
Diffstat (limited to 'source/blender/compositor/operations/COM_DistanceRGBMatteOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_DistanceRGBMatteOperation.cpp94
1 files changed, 94 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_DistanceRGBMatteOperation.cpp b/source/blender/compositor/operations/COM_DistanceRGBMatteOperation.cpp
new file mode 100644
index 00000000000..df3809ba129
--- /dev/null
+++ b/source/blender/compositor/operations/COM_DistanceRGBMatteOperation.cpp
@@ -0,0 +1,94 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor:
+ * Dalai Felinto
+ */
+
+#include "COM_DistanceRGBMatteOperation.h"
+#include "BLI_math.h"
+
+DistanceRGBMatteOperation::DistanceRGBMatteOperation() : NodeOperation()
+{
+ this->addInputSocket(COM_DT_COLOR);
+ this->addInputSocket(COM_DT_COLOR);
+ this->addOutputSocket(COM_DT_VALUE);
+
+ this->m_inputImageProgram = NULL;
+ this->m_inputKeyProgram = NULL;
+}
+
+void DistanceRGBMatteOperation::initExecution()
+{
+ this->m_inputImageProgram = this->getInputSocketReader(0);
+ this->m_inputKeyProgram = this->getInputSocketReader(1);
+}
+
+void DistanceRGBMatteOperation::deinitExecution()
+{
+ this->m_inputImageProgram = NULL;
+ this->m_inputKeyProgram = NULL;
+}
+
+float DistanceRGBMatteOperation::calculateDistance(float key[4], float image[4])
+{
+ return sqrt(pow((key[0] - image[0]), 2) +
+ pow((key[1] - image[1]), 2) +
+ pow((key[2] - image[2]), 2));
+}
+
+void DistanceRGBMatteOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+{
+ float inKey[4];
+ float inImage[4];
+
+ const float tolerance = this->m_settings->t1;
+ const float falloff = this->m_settings->t2;
+
+ float distance;
+ float alpha;
+
+ this->m_inputKeyProgram->read(inKey, x, y, sampler);
+ this->m_inputImageProgram->read(inImage, x, y, sampler);
+
+ distance = this->calculateDistance(inKey, inImage);
+
+ /* store matte(alpha) value in [0] to go with
+ * COM_SetAlphaOperation and the Value output
+ */
+
+ /*make 100% transparent */
+ if (distance < tolerance) {
+ output[0] = 0.f;
+ }
+ /*in the falloff region, make partially transparent */
+ else if (distance < falloff + tolerance) {
+ distance = distance - tolerance;
+ alpha = distance / falloff;
+ /*only change if more transparent than before */
+ if (alpha < inImage[3]) {
+ output[0] = alpha;
+ }
+ else { /* leave as before */
+ output[0] = inImage[3];
+ }
+ }
+ else {
+ /* leave as before */
+ output[0] = inImage[3];
+ }
+}