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authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/compositor/operations/COM_DistanceRGBMatteOperation.cpp
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/compositor/operations/COM_DistanceRGBMatteOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_DistanceRGBMatteOperation.cpp89
1 files changed, 46 insertions, 43 deletions
diff --git a/source/blender/compositor/operations/COM_DistanceRGBMatteOperation.cpp b/source/blender/compositor/operations/COM_DistanceRGBMatteOperation.cpp
index 98b49022639..ff337455658 100644
--- a/source/blender/compositor/operations/COM_DistanceRGBMatteOperation.cpp
+++ b/source/blender/compositor/operations/COM_DistanceRGBMatteOperation.cpp
@@ -21,69 +21,72 @@
DistanceRGBMatteOperation::DistanceRGBMatteOperation() : NodeOperation()
{
- this->addInputSocket(COM_DT_COLOR);
- this->addInputSocket(COM_DT_COLOR);
- this->addOutputSocket(COM_DT_VALUE);
+ this->addInputSocket(COM_DT_COLOR);
+ this->addInputSocket(COM_DT_COLOR);
+ this->addOutputSocket(COM_DT_VALUE);
- this->m_inputImageProgram = NULL;
- this->m_inputKeyProgram = NULL;
+ this->m_inputImageProgram = NULL;
+ this->m_inputKeyProgram = NULL;
}
void DistanceRGBMatteOperation::initExecution()
{
- this->m_inputImageProgram = this->getInputSocketReader(0);
- this->m_inputKeyProgram = this->getInputSocketReader(1);
+ this->m_inputImageProgram = this->getInputSocketReader(0);
+ this->m_inputKeyProgram = this->getInputSocketReader(1);
}
void DistanceRGBMatteOperation::deinitExecution()
{
- this->m_inputImageProgram = NULL;
- this->m_inputKeyProgram = NULL;
+ this->m_inputImageProgram = NULL;
+ this->m_inputKeyProgram = NULL;
}
float DistanceRGBMatteOperation::calculateDistance(float key[4], float image[4])
{
- return len_v3v3(key, image);
+ return len_v3v3(key, image);
}
-void DistanceRGBMatteOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
+void DistanceRGBMatteOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
{
- float inKey[4];
- float inImage[4];
+ float inKey[4];
+ float inImage[4];
- const float tolerance = this->m_settings->t1;
- const float falloff = this->m_settings->t2;
+ const float tolerance = this->m_settings->t1;
+ const float falloff = this->m_settings->t2;
- float distance;
- float alpha;
+ float distance;
+ float alpha;
- this->m_inputKeyProgram->readSampled(inKey, x, y, sampler);
- this->m_inputImageProgram->readSampled(inImage, x, y, sampler);
+ this->m_inputKeyProgram->readSampled(inKey, x, y, sampler);
+ this->m_inputImageProgram->readSampled(inImage, x, y, sampler);
- distance = this->calculateDistance(inKey, inImage);
+ distance = this->calculateDistance(inKey, inImage);
- /* store matte(alpha) value in [0] to go with
- * COM_SetAlphaOperation and the Value output
- */
+ /* store matte(alpha) value in [0] to go with
+ * COM_SetAlphaOperation and the Value output
+ */
- /*make 100% transparent */
- if (distance < tolerance) {
- output[0] = 0.0f;
- }
- /*in the falloff region, make partially transparent */
- else if (distance < falloff + tolerance) {
- distance = distance - tolerance;
- alpha = distance / falloff;
- /*only change if more transparent than before */
- if (alpha < inImage[3]) {
- output[0] = alpha;
- }
- else { /* leave as before */
- output[0] = inImage[3];
- }
- }
- else {
- /* leave as before */
- output[0] = inImage[3];
- }
+ /*make 100% transparent */
+ if (distance < tolerance) {
+ output[0] = 0.0f;
+ }
+ /*in the falloff region, make partially transparent */
+ else if (distance < falloff + tolerance) {
+ distance = distance - tolerance;
+ alpha = distance / falloff;
+ /*only change if more transparent than before */
+ if (alpha < inImage[3]) {
+ output[0] = alpha;
+ }
+ else { /* leave as before */
+ output[0] = inImage[3];
+ }
+ }
+ else {
+ /* leave as before */
+ output[0] = inImage[3];
+ }
}