diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:17:24 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:21:24 +0300 |
commit | e12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch) | |
tree | 8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/compositor/operations/COM_DistanceRGBMatteOperation.cpp | |
parent | b3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff) |
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/compositor/operations/COM_DistanceRGBMatteOperation.cpp')
-rw-r--r-- | source/blender/compositor/operations/COM_DistanceRGBMatteOperation.cpp | 89 |
1 files changed, 46 insertions, 43 deletions
diff --git a/source/blender/compositor/operations/COM_DistanceRGBMatteOperation.cpp b/source/blender/compositor/operations/COM_DistanceRGBMatteOperation.cpp index 98b49022639..ff337455658 100644 --- a/source/blender/compositor/operations/COM_DistanceRGBMatteOperation.cpp +++ b/source/blender/compositor/operations/COM_DistanceRGBMatteOperation.cpp @@ -21,69 +21,72 @@ DistanceRGBMatteOperation::DistanceRGBMatteOperation() : NodeOperation() { - this->addInputSocket(COM_DT_COLOR); - this->addInputSocket(COM_DT_COLOR); - this->addOutputSocket(COM_DT_VALUE); + this->addInputSocket(COM_DT_COLOR); + this->addInputSocket(COM_DT_COLOR); + this->addOutputSocket(COM_DT_VALUE); - this->m_inputImageProgram = NULL; - this->m_inputKeyProgram = NULL; + this->m_inputImageProgram = NULL; + this->m_inputKeyProgram = NULL; } void DistanceRGBMatteOperation::initExecution() { - this->m_inputImageProgram = this->getInputSocketReader(0); - this->m_inputKeyProgram = this->getInputSocketReader(1); + this->m_inputImageProgram = this->getInputSocketReader(0); + this->m_inputKeyProgram = this->getInputSocketReader(1); } void DistanceRGBMatteOperation::deinitExecution() { - this->m_inputImageProgram = NULL; - this->m_inputKeyProgram = NULL; + this->m_inputImageProgram = NULL; + this->m_inputKeyProgram = NULL; } float DistanceRGBMatteOperation::calculateDistance(float key[4], float image[4]) { - return len_v3v3(key, image); + return len_v3v3(key, image); } -void DistanceRGBMatteOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) +void DistanceRGBMatteOperation::executePixelSampled(float output[4], + float x, + float y, + PixelSampler sampler) { - float inKey[4]; - float inImage[4]; + float inKey[4]; + float inImage[4]; - const float tolerance = this->m_settings->t1; - const float falloff = this->m_settings->t2; + const float tolerance = this->m_settings->t1; + const float falloff = this->m_settings->t2; - float distance; - float alpha; + float distance; + float alpha; - this->m_inputKeyProgram->readSampled(inKey, x, y, sampler); - this->m_inputImageProgram->readSampled(inImage, x, y, sampler); + this->m_inputKeyProgram->readSampled(inKey, x, y, sampler); + this->m_inputImageProgram->readSampled(inImage, x, y, sampler); - distance = this->calculateDistance(inKey, inImage); + distance = this->calculateDistance(inKey, inImage); - /* store matte(alpha) value in [0] to go with - * COM_SetAlphaOperation and the Value output - */ + /* store matte(alpha) value in [0] to go with + * COM_SetAlphaOperation and the Value output + */ - /*make 100% transparent */ - if (distance < tolerance) { - output[0] = 0.0f; - } - /*in the falloff region, make partially transparent */ - else if (distance < falloff + tolerance) { - distance = distance - tolerance; - alpha = distance / falloff; - /*only change if more transparent than before */ - if (alpha < inImage[3]) { - output[0] = alpha; - } - else { /* leave as before */ - output[0] = inImage[3]; - } - } - else { - /* leave as before */ - output[0] = inImage[3]; - } + /*make 100% transparent */ + if (distance < tolerance) { + output[0] = 0.0f; + } + /*in the falloff region, make partially transparent */ + else if (distance < falloff + tolerance) { + distance = distance - tolerance; + alpha = distance / falloff; + /*only change if more transparent than before */ + if (alpha < inImage[3]) { + output[0] = alpha; + } + else { /* leave as before */ + output[0] = inImage[3]; + } + } + else { + /* leave as before */ + output[0] = inImage[3]; + } } |