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authorManuel Castilla <manzanillawork@gmail.com>2021-10-14 00:01:15 +0300
committerManuel Castilla <manzanillawork@gmail.com>2021-10-14 00:41:14 +0300
commit1c42d4930a24d639b3aa561b9a8b4bbce05977e0 (patch)
tree68c2aae3fd5ae98b78708bea28c0b55d3f4fb5f0 /source/blender/compositor/operations/COM_DotproductOperation.cc
parenta2ee3c3a9f01f5cb2f05f1e84a1b6c1931d9d4a4 (diff)
Cleanup: convert camelCase naming to snake_case in Compositor
To convert old code to the current convention and use a single code style.
Diffstat (limited to 'source/blender/compositor/operations/COM_DotproductOperation.cc')
-rw-r--r--source/blender/compositor/operations/COM_DotproductOperation.cc26
1 files changed, 13 insertions, 13 deletions
diff --git a/source/blender/compositor/operations/COM_DotproductOperation.cc b/source/blender/compositor/operations/COM_DotproductOperation.cc
index ef309392d4d..9507f991b52 100644
--- a/source/blender/compositor/operations/COM_DotproductOperation.cc
+++ b/source/blender/compositor/operations/COM_DotproductOperation.cc
@@ -22,21 +22,21 @@ namespace blender::compositor {
DotproductOperation::DotproductOperation()
{
- this->addInputSocket(DataType::Vector);
- this->addInputSocket(DataType::Vector);
- this->addOutputSocket(DataType::Value);
+ this->add_input_socket(DataType::Vector);
+ this->add_input_socket(DataType::Vector);
+ this->add_output_socket(DataType::Value);
this->set_canvas_input_index(0);
input1Operation_ = nullptr;
input2Operation_ = nullptr;
flags.can_be_constant = true;
}
-void DotproductOperation::initExecution()
+void DotproductOperation::init_execution()
{
- input1Operation_ = this->getInputSocketReader(0);
- input2Operation_ = this->getInputSocketReader(1);
+ input1Operation_ = this->get_input_socket_reader(0);
+ input2Operation_ = this->get_input_socket_reader(1);
}
-void DotproductOperation::deinitExecution()
+void DotproductOperation::deinit_execution()
{
input1Operation_ = nullptr;
input2Operation_ = nullptr;
@@ -44,15 +44,15 @@ void DotproductOperation::deinitExecution()
/** \todo current implementation is the inverse of a dot-product. not 'logically' correct
*/
-void DotproductOperation::executePixelSampled(float output[4],
- float x,
- float y,
- PixelSampler sampler)
+void DotproductOperation::execute_pixel_sampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
{
float input1[4];
float input2[4];
- input1Operation_->readSampled(input1, x, y, sampler);
- input2Operation_->readSampled(input2, x, y, sampler);
+ input1Operation_->read_sampled(input1, x, y, sampler);
+ input2Operation_->read_sampled(input2, x, y, sampler);
output[0] = -(input1[0] * input2[0] + input1[1] * input2[1] + input1[2] * input2[2]);
}