diff options
author | Lukas Tönne <lukas.toenne@gmail.com> | 2013-11-19 14:06:16 +0400 |
---|---|---|
committer | Lukas Tönne <lukas.toenne@gmail.com> | 2013-11-19 14:06:16 +0400 |
commit | c566e408e42836c136d8818cbea93ce870be09ea (patch) | |
tree | c0b4a027241247558fd5b87786f8e362cb98ef8d /source/blender/compositor/operations/COM_DotproductOperation.cpp | |
parent | 3c662efee33be215092255dd23e4f4f0dc71b502 (diff) |
Cleanup: Renamed compositor executePixel functions and their 'read' wrappers in SocketReader.
Distinguish the 3 different methods for acquiring pixel color values (executePixel, executePixelSampled, executePixelFiltered).
This makes it easier to keep track of the different sampling methods (and works nicer with IDEs that do code parsing).
Differential Revision: http://developer.blender.org/D7
Diffstat (limited to 'source/blender/compositor/operations/COM_DotproductOperation.cpp')
-rw-r--r-- | source/blender/compositor/operations/COM_DotproductOperation.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/compositor/operations/COM_DotproductOperation.cpp b/source/blender/compositor/operations/COM_DotproductOperation.cpp index 1439dfa404a..368db185adc 100644 --- a/source/blender/compositor/operations/COM_DotproductOperation.cpp +++ b/source/blender/compositor/operations/COM_DotproductOperation.cpp @@ -45,11 +45,11 @@ void DotproductOperation::deinitExecution() /** @todo: current implementation is the inverse of a dotproduct. not 'logically' correct */ -void DotproductOperation::executePixel(float output[4], float x, float y, PixelSampler sampler) +void DotproductOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float input1[4]; float input2[4]; - this->m_input1Operation->read(input1, x, y, sampler); - this->m_input2Operation->read(input2, x, y, sampler); + this->m_input1Operation->readSampled(input1, x, y, sampler); + this->m_input2Operation->readSampled(input2, x, y, sampler); output[0] = -(input1[0] * input2[0] + input1[1] * input2[1] + input1[2] * input2[2]); } |