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authorManuel Castilla <manzanillawork@gmail.com>2021-08-23 16:30:31 +0300
committerManuel Castilla <manzanillawork@gmail.com>2021-08-23 18:08:45 +0300
commitdaa7c59e38c8fe464004b3becd6956b880c38c92 (patch)
treec579e1eb7908bc24429fad527b9ae58fda4c67d7 /source/blender/compositor/operations/COM_FastGaussianBlurOperation.cc
parent344aca3b1bf2718904455ea6cef1ffd8bedf51a6 (diff)
Compositor: Full frame Bokeh Blur and Blur nodes
Adds full frame implementation to these nodes operations. When enabling "extend bounds" node option, tiled implementation result is slightly different because it's using `TranslateOperation` with bilinear sampling for centering. Full frame always uses nearest to don't lose image quality. It has the disadvantage of causing image jiggling on backdrop when switching size values as it's not pixel perfect. This is fixed by rounding to even. No functional changes. Part of T88150. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D12167
Diffstat (limited to 'source/blender/compositor/operations/COM_FastGaussianBlurOperation.cc')
-rw-r--r--source/blender/compositor/operations/COM_FastGaussianBlurOperation.cc106
1 files changed, 106 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_FastGaussianBlurOperation.cc b/source/blender/compositor/operations/COM_FastGaussianBlurOperation.cc
index 3804e6ec646..e0fc45811cb 100644
--- a/source/blender/compositor/operations/COM_FastGaussianBlurOperation.cc
+++ b/source/blender/compositor/operations/COM_FastGaussianBlurOperation.cc
@@ -62,6 +62,13 @@ bool FastGaussianBlurOperation::determineDependingAreaOfInterest(
return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
}
+void FastGaussianBlurOperation::init_data()
+{
+ BlurBaseOperation::init_data();
+ this->m_sx = this->m_data.sizex * this->m_size / 2.0f;
+ this->m_sy = this->m_data.sizey * this->m_size / 2.0f;
+}
+
void FastGaussianBlurOperation::initExecution()
{
BlurBaseOperation::initExecution();
@@ -117,6 +124,7 @@ void FastGaussianBlurOperation::IIR_gauss(MemoryBuffer *src,
unsigned int chan,
unsigned int xy)
{
+ BLI_assert(!src->is_a_single_elem());
double q, q2, sc, cf[4], tsM[9], tsu[3], tsv[3];
double *X, *Y, *W;
const unsigned int src_width = src->getWidth();
@@ -257,6 +265,64 @@ void FastGaussianBlurOperation::IIR_gauss(MemoryBuffer *src,
#undef YVV
}
+void FastGaussianBlurOperation::get_area_of_interest(const int input_idx,
+ const rcti &output_area,
+ rcti &r_input_area)
+{
+ switch (input_idx) {
+ case IMAGE_INPUT_INDEX:
+ r_input_area.xmin = 0;
+ r_input_area.xmax = getWidth();
+ r_input_area.ymin = 0;
+ r_input_area.ymax = getHeight();
+ break;
+ default:
+ BlurBaseOperation::get_area_of_interest(input_idx, output_area, r_input_area);
+ return;
+ }
+}
+
+void FastGaussianBlurOperation::update_memory_buffer_started(MemoryBuffer *output,
+ const rcti &area,
+ Span<MemoryBuffer *> inputs)
+{
+ /* TODO(manzanilla): Add a render test and make #IIR_gauss multi-threaded with support for
+ * an output buffer. */
+ const MemoryBuffer *input = inputs[IMAGE_INPUT_INDEX];
+ MemoryBuffer *image = nullptr;
+ const bool is_full_output = BLI_rcti_compare(&output->get_rect(), &area);
+ if (is_full_output) {
+ image = output;
+ }
+ else {
+ image = new MemoryBuffer(getOutputSocket()->getDataType(), area);
+ }
+ image->copy_from(input, area);
+
+ if ((this->m_sx == this->m_sy) && (this->m_sx > 0.0f)) {
+ for (const int c : IndexRange(COM_DATA_TYPE_COLOR_CHANNELS)) {
+ IIR_gauss(image, this->m_sx, c, 3);
+ }
+ }
+ else {
+ if (this->m_sx > 0.0f) {
+ for (const int c : IndexRange(COM_DATA_TYPE_COLOR_CHANNELS)) {
+ IIR_gauss(image, this->m_sx, c, 1);
+ }
+ }
+ if (this->m_sy > 0.0f) {
+ for (const int c : IndexRange(COM_DATA_TYPE_COLOR_CHANNELS)) {
+ IIR_gauss(image, this->m_sy, c, 2);
+ }
+ }
+ }
+
+ if (!is_full_output) {
+ output->copy_from(image, area);
+ delete image;
+ }
+}
+
FastGaussianBlurValueOperation::FastGaussianBlurValueOperation()
{
this->addInputSocket(DataType::Value);
@@ -341,4 +407,44 @@ void *FastGaussianBlurValueOperation::initializeTileData(rcti *rect)
return this->m_iirgaus;
}
+void FastGaussianBlurValueOperation::get_area_of_interest(const int UNUSED(input_idx),
+ const rcti &UNUSED(output_area),
+ rcti &r_input_area)
+{
+ r_input_area.xmin = 0;
+ r_input_area.xmax = getWidth();
+ r_input_area.ymin = 0;
+ r_input_area.ymax = getHeight();
+}
+
+void FastGaussianBlurValueOperation::update_memory_buffer_started(MemoryBuffer *UNUSED(output),
+ const rcti &UNUSED(area),
+ Span<MemoryBuffer *> inputs)
+{
+ if (m_iirgaus == nullptr) {
+ const MemoryBuffer *image = inputs[0];
+ MemoryBuffer *gauss = new MemoryBuffer(*image);
+ FastGaussianBlurOperation::IIR_gauss(gauss, m_sigma, 0, 3);
+ m_iirgaus = gauss;
+ }
+}
+
+void FastGaussianBlurValueOperation::update_memory_buffer_partial(MemoryBuffer *output,
+ const rcti &area,
+ Span<MemoryBuffer *> inputs)
+{
+ MemoryBuffer *image = inputs[0];
+ BuffersIterator<float> it = output->iterate_with({image, m_iirgaus}, area);
+ if (this->m_overlay == FAST_GAUSS_OVERLAY_MIN) {
+ for (; !it.is_end(); ++it) {
+ *it.out = MIN2(*it.in(0), *it.in(1));
+ }
+ }
+ else if (this->m_overlay == FAST_GAUSS_OVERLAY_MAX) {
+ for (; !it.is_end(); ++it) {
+ *it.out = MAX2(*it.in(0), *it.in(1));
+ }
+ }
+}
+
} // namespace blender::compositor