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authorLukas Tönne <lukas.toenne@gmail.com>2013-11-19 14:06:16 +0400
committerLukas Tönne <lukas.toenne@gmail.com>2013-11-19 14:06:16 +0400
commitc566e408e42836c136d8818cbea93ce870be09ea (patch)
treec0b4a027241247558fd5b87786f8e362cb98ef8d /source/blender/compositor/operations/COM_GammaCorrectOperation.cpp
parent3c662efee33be215092255dd23e4f4f0dc71b502 (diff)
Cleanup: Renamed compositor executePixel functions and their 'read' wrappers in SocketReader.
Distinguish the 3 different methods for acquiring pixel color values (executePixel, executePixelSampled, executePixelFiltered). This makes it easier to keep track of the different sampling methods (and works nicer with IDEs that do code parsing). Differential Revision: http://developer.blender.org/D7
Diffstat (limited to 'source/blender/compositor/operations/COM_GammaCorrectOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_GammaCorrectOperation.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/compositor/operations/COM_GammaCorrectOperation.cpp b/source/blender/compositor/operations/COM_GammaCorrectOperation.cpp
index 8f92dc02a57..357677d6832 100644
--- a/source/blender/compositor/operations/COM_GammaCorrectOperation.cpp
+++ b/source/blender/compositor/operations/COM_GammaCorrectOperation.cpp
@@ -34,10 +34,10 @@ void GammaCorrectOperation::initExecution()
this->m_inputProgram = this->getInputSocketReader(0);
}
-void GammaCorrectOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+void GammaCorrectOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputColor[4];
- this->m_inputProgram->read(inputColor, x, y, sampler);
+ this->m_inputProgram->readSampled(inputColor, x, y, sampler);
if (inputColor[3] > 0.0f) {
inputColor[0] /= inputColor[3];
inputColor[1] /= inputColor[3];
@@ -73,10 +73,10 @@ void GammaUncorrectOperation::initExecution()
this->m_inputProgram = this->getInputSocketReader(0);
}
-void GammaUncorrectOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+void GammaUncorrectOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputColor[4];
- this->m_inputProgram->read(inputColor, x, y, sampler);
+ this->m_inputProgram->readSampled(inputColor, x, y, sampler);
if (inputColor[3] > 0.0f) {
inputColor[0] /= inputColor[3];