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authorLukas Tönne <lukas.toenne@gmail.com>2014-02-13 14:46:15 +0400
committerLukas Tönne <lukas.toenne@gmail.com>2014-02-13 14:52:22 +0400
commit51efa8a1f53f230b72210289483dae66f01de51a (patch)
treea4c478dee85563290c2677cb86c9a12e8878c003 /source/blender/compositor/operations/COM_GaussianBokehBlurOperation.cpp
parent5fdf6169a3ed281c6655fdd1c14ad57fcdb972b9 (diff)
Fix T38529, Blur node size 0 doesn't work.
The blur operations were clamping the filter size to 1, which prevents no-op blur nodes. Further any value < 1 would also be ignored and in many combinations the filter scale setting ("Size") would only work in integer steps. Now most blur settings will work with smooth Size value scaling as well, meaning you can choose a reasonably large filter size (e.g. 10) and then use the Size factor to scale the actual blur radius smoothly. Note that non-integer filter sizes also depend on the filter type selected in the Blur node, e.g. "Flat" filtering will still ignore smooth filter sizes. Gaussian filters work best for this purpose.
Diffstat (limited to 'source/blender/compositor/operations/COM_GaussianBokehBlurOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_GaussianBokehBlurOperation.cpp78
1 files changed, 36 insertions, 42 deletions
diff --git a/source/blender/compositor/operations/COM_GaussianBokehBlurOperation.cpp b/source/blender/compositor/operations/COM_GaussianBokehBlurOperation.cpp
index 41d1fe65b11..44752d4e12e 100644
--- a/source/blender/compositor/operations/COM_GaussianBokehBlurOperation.cpp
+++ b/source/blender/compositor/operations/COM_GaussianBokehBlurOperation.cpp
@@ -69,17 +69,11 @@ void GaussianBokehBlurOperation::updateGauss()
updateSize();
}
radxf = this->m_size * (float)this->m_data->sizex;
- if (radxf > width / 2.0f)
- radxf = width / 2.0f;
- else if (radxf < 1.0f)
- radxf = 1.0f;
+ CLAMP(radxf, 0.0f, width / 2.0f);
/* vertical */
radyf = this->m_size * (float)this->m_data->sizey;
- if (radyf > height / 2.0f)
- radyf = height / 2.0f;
- else if (radyf < 1.0f)
- radyf = 1.0f;
+ CLAMP(radyf, 0.0f, height / 2.0f);
this->m_radx = ceil(radxf);
this->m_rady = ceil(radyf);
@@ -92,16 +86,19 @@ void GaussianBokehBlurOperation::updateGauss()
ddgauss = (float *)MEM_mallocN(sizeof(float) * n, __func__);
dgauss = ddgauss;
float sum = 0.0f;
+ float facx = (radxf > 0.0f ? 1.0f/radxf : 0.0f);
+ float facy = (radyf > 0.0f ? 1.0f/radyf : 0.0f);
for (j = -this->m_rady; j <= this->m_rady; j++) {
for (i = -this->m_radx; i <= this->m_radx; i++, dgauss++) {
- float fj = (float)j / radyf;
- float fi = (float)i / radxf;
+ float fj = (float)j * facy;
+ float fi = (float)i * facx;
float dist = sqrt(fj * fj + fi * fi);
*dgauss = RE_filter_value(this->m_data->filtertype, dist);
sum += *dgauss;
}
}
+
if (sum > 0.0f) {
/* normalize */
float norm = 1.0f / sum;
@@ -131,24 +128,21 @@ void GaussianBokehBlurOperation::executePixel(float output[4], int x, int y, voi
int bufferstartx = inputBuffer->getRect()->xmin;
int bufferstarty = inputBuffer->getRect()->ymin;
- int miny = y - this->m_rady;
- int maxy = y + this->m_rady;
- int minx = x - this->m_radx;
- int maxx = x + this->m_radx;
- miny = max(miny, inputBuffer->getRect()->ymin);
- minx = max(minx, inputBuffer->getRect()->xmin);
- maxy = min(maxy, inputBuffer->getRect()->ymax);
- maxx = min(maxx, inputBuffer->getRect()->xmax);
+ rcti &rect = *inputBuffer->getRect();
+ int ymin = max_ii(y - this->m_rady, rect.ymin);
+ int ymax = min_ii(y + this->m_rady + 1, rect.ymax);
+ int xmin = max_ii(x - this->m_radx, rect.xmin);
+ int xmax = min_ii(x + this->m_radx + 1, rect.xmax);
int index;
int step = QualityStepHelper::getStep();
int offsetadd = QualityStepHelper::getOffsetAdd();
- const int addConst = (minx - x + this->m_radx);
+ const int addConst = (xmin - x + this->m_radx);
const int mulConst = (this->m_radx * 2 + 1);
- for (int ny = miny; ny < maxy; ny += step) {
+ for (int ny = ymin; ny < ymax; ny += step) {
index = ((ny - y) + this->m_rady) * mulConst + addConst;
- int bufferindex = ((minx - bufferstartx) * 4) + ((ny - bufferstarty) * 4 * bufferwidth);
- for (int nx = minx; nx < maxx; nx += step) {
+ int bufferindex = ((xmin - bufferstartx) * 4) + ((ny - bufferstarty) * 4 * bufferwidth);
+ for (int nx = xmin; nx < xmax; nx += step) {
const float multiplier = this->m_gausstab[index];
madd_v4_v4fl(tempColor, &buffer[bufferindex], multiplier);
multiplier_accum += multiplier;
@@ -239,32 +233,32 @@ void GaussianBlurReferenceOperation::initExecution()
/* horizontal */
- m_radx = (float)this->m_data->sizex;
+ m_filtersizex = (float)this->m_data->sizex;
int imgx = getWidth() / 2;
- if (m_radx > imgx)
- m_radx = imgx;
- else if (m_radx < 1)
- m_radx = 1;
- m_radxf = (float)m_radx;
+ if (m_filtersizex > imgx)
+ m_filtersizex = imgx;
+ else if (m_filtersizex < 1)
+ m_filtersizex = 1;
+ m_radx = (float)m_filtersizex;
/* vertical */
- m_rady = (float)this->m_data->sizey;
+ m_filtersizey = (float)this->m_data->sizey;
int imgy = getHeight() / 2;
- if (m_rady > imgy)
- m_rady = imgy;
- else if (m_rady < 1)
- m_rady = 1;
- m_radyf = (float)m_rady;
+ if (m_filtersizey > imgy)
+ m_filtersizey = imgy;
+ else if (m_filtersizey < 1)
+ m_filtersizey = 1;
+ m_rady = (float)m_filtersizey;
updateGauss();
}
void GaussianBlurReferenceOperation::updateGauss()
{
int i;
- int x = max(m_radx, m_rady);
- this->m_maintabs = (float **)MEM_mallocN(x * sizeof(float *), "gauss array");
+ int x = max(m_filtersizex, m_filtersizey);
+ m_maintabs = (float **)MEM_mallocN(x * sizeof(float *), "gauss array");
for (i = 0; i < x; i++) {
- m_maintabs[i] = make_gausstab(i + 1);
+ m_maintabs[i] = make_gausstab(i + 1, i + 1);
}
}
@@ -283,11 +277,11 @@ void GaussianBlurReferenceOperation::executePixel(float output[4], int x, int y,
float tempSize[4];
this->m_inputSize->read(tempSize, x, y, data);
float refSize = tempSize[0];
- int refradx = (int)(refSize * m_radxf);
- int refrady = (int)(refSize * m_radyf);
- if (refradx > m_radx) refradx = m_radx;
+ int refradx = (int)(refSize * m_radx);
+ int refrady = (int)(refSize * m_rady);
+ if (refradx > m_filtersizex) refradx = m_filtersizex;
else if (refradx < 1) refradx = 1;
- if (refrady > m_rady) refrady = m_rady;
+ if (refrady > m_filtersizey) refrady = m_filtersizey;
else if (refrady < 1) refrady = 1;
if (refradx == 1 && refrady == 1) {
@@ -331,7 +325,7 @@ void GaussianBlurReferenceOperation::executePixel(float output[4], int x, int y,
void GaussianBlurReferenceOperation::deinitExecution()
{
int x, i;
- x = max(this->m_radx, this->m_rady);
+ x = max(this->m_filtersizex, this->m_filtersizey);
for (i = 0; i < x; i++) {
MEM_freeN(this->m_maintabs[i]);
}