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authorJeroen Bakker <j.bakker@atmind.nl>2012-06-11 12:28:04 +0400
committerJeroen Bakker <j.bakker@atmind.nl>2012-06-11 12:28:04 +0400
commit8a5252c1cb178cd2d57656375804c04a85e88e1b (patch)
tree1a9902020dc30b6192cbab68eccb611e03f89a93 /source/blender/compositor/operations/COM_GaussianBokehBlurOperation.cpp
parent31c8f4fbd39374532af0033779f5853e4be7a528 (diff)
* Blur node had some irregularities at the edge of the screen
only visible when doing large size blurs. also solved the catcom/mitch filter that didn't work at low/medium quality PS never use BokehBlur Gausian filter as it is 99%+ identicat as non bokeh <= top for sergey- :)
Diffstat (limited to 'source/blender/compositor/operations/COM_GaussianBokehBlurOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_GaussianBokehBlurOperation.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/compositor/operations/COM_GaussianBokehBlurOperation.cpp b/source/blender/compositor/operations/COM_GaussianBokehBlurOperation.cpp
index e522d334d8b..07cc07880e7 100644
--- a/source/blender/compositor/operations/COM_GaussianBokehBlurOperation.cpp
+++ b/source/blender/compositor/operations/COM_GaussianBokehBlurOperation.cpp
@@ -131,10 +131,11 @@ void GaussianBokehBlurOperation::executePixel(float *color, int x, int y, Memory
maxy = min(maxy, inputBuffer->getRect()->ymax);
maxx = min(maxx, inputBuffer->getRect()->xmax);
- int index = 0;
+ int index;
int step = QualityStepHelper::getStep();
int offsetadd = QualityStepHelper::getOffsetAdd();
for (int ny = miny ; ny < maxy ; ny +=step) {
+ index = ((ny-y)+this->rady) * (this->radx*2+1) + (minx-x+this->radx);
int bufferindex = ((minx - bufferstartx)*4)+((ny-bufferstarty)*4*bufferwidth);
for (int nx = minx ; nx < maxx ; nx +=step) {
float multiplyer = gausstab[index];