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authorJeroen Bakker <j.bakker@atmind.nl>2012-07-12 23:19:03 +0400
committerJeroen Bakker <j.bakker@atmind.nl>2012-07-12 23:19:03 +0400
commit8b8bc164dafdfc5fd2f5967ea3cfe07c0193f570 (patch)
tree140a4080c8825d8fb74bbd1c2724b19446f788d5 /source/blender/compositor/operations/COM_GaussianBokehBlurOperation.cpp
parent2738fa99e73699f3ea202086506fe53aa651e901 (diff)
Small optimizations in compositor.
Most of them are not noticeable.
Diffstat (limited to 'source/blender/compositor/operations/COM_GaussianBokehBlurOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_GaussianBokehBlurOperation.cpp153
1 files changed, 153 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_GaussianBokehBlurOperation.cpp b/source/blender/compositor/operations/COM_GaussianBokehBlurOperation.cpp
index ac91d3336e2..a9e8de25297 100644
--- a/source/blender/compositor/operations/COM_GaussianBokehBlurOperation.cpp
+++ b/source/blender/compositor/operations/COM_GaussianBokehBlurOperation.cpp
@@ -194,3 +194,156 @@ bool GaussianBokehBlurOperation::determineDependingAreaOfInterest(rcti *input, R
return BlurBaseOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
}
}
+
+// reference image
+GaussianBokehBlurReferenceOperation::GaussianBokehBlurReferenceOperation() : NodeOperation()
+{
+ this->addInputSocket(COM_DT_COLOR);
+ this->addInputSocket(COM_DT_VALUE);
+ this->addOutputSocket(COM_DT_COLOR);
+ this->setComplex(true);
+ this->m_gausstab = NULL;
+ this->m_inputImage = NULL;
+ this->m_inputSize = NULL;
+}
+
+void *GaussianBokehBlurReferenceOperation::initializeTileData(rcti *rect, MemoryBuffer **memoryBuffers)
+{
+ void *buffer = getInputOperation(0)->initializeTileData(NULL, memoryBuffers);
+ return buffer;
+}
+
+void GaussianBokehBlurReferenceOperation::initExecution()
+{
+ // setup gaustab
+ this->m_data->image_in_width = this->getWidth();
+ this->m_data->image_in_height = this->getHeight();
+ if (this->m_data->relative) {
+ switch (this->m_data->aspect) {
+ case CMP_NODE_BLUR_ASPECT_NONE:
+ this->m_data->sizex = (int)(this->m_data->percentx * 0.01f * this->m_data->image_in_width);
+ this->m_data->sizey = (int)(this->m_data->percenty * 0.01f * this->m_data->image_in_height);
+ break;
+ case CMP_NODE_BLUR_ASPECT_Y:
+ this->m_data->sizex = (int)(this->m_data->percentx * 0.01f * this->m_data->image_in_width);
+ this->m_data->sizey = (int)(this->m_data->percenty * 0.01f * this->m_data->image_in_width);
+ break;
+ case CMP_NODE_BLUR_ASPECT_X:
+ this->m_data->sizex = (int)(this->m_data->percentx * 0.01f * this->m_data->image_in_height);
+ this->m_data->sizey = (int)(this->m_data->percenty * 0.01f * this->m_data->image_in_height);
+ break;
+ }
+ }
+
+ updateGauss();
+ this->m_inputImage = this->getInputSocketReader(0);
+ this->m_inputSize = this->getInputSocketReader(1);
+}
+
+void GaussianBokehBlurReferenceOperation::updateGauss()
+{
+ int n;
+ float *dgauss;
+ float *ddgauss;
+ int j, i;
+
+ n = (2 * radx + 1) * (2 * rady + 1);
+
+ /* create a full filter image */
+ ddgauss = new float[n];
+ dgauss = ddgauss;
+ for (j = -rady; j <= rady; j++) {
+ for (i = -radx; i <= radx; i++, dgauss++) {
+ float fj = (float)j / radyf;
+ float fi = (float)i / radxf;
+ float dist = sqrt(fj * fj + fi * fi);
+ *dgauss = RE_filter_value(this->m_data->filtertype, dist);
+ }
+ }
+ this->m_gausstab = ddgauss;
+}
+
+void GaussianBokehBlurReferenceOperation::executePixel(float *color, int x, int y, MemoryBuffer *inputBuffers[], void *data)
+{
+ float tempColor[4];
+ float tempSize[4];
+ tempColor[0] = 0;
+ tempColor[1] = 0;
+ tempColor[2] = 0;
+ tempColor[3] = 0;
+ float multiplier_accum = 0;
+ MemoryBuffer *inputBuffer = (MemoryBuffer *)data;
+ float *buffer = inputBuffer->getBuffer();
+ int bufferwidth = inputBuffer->getWidth();
+ int bufferstartx = inputBuffer->getRect()->xmin;
+ int bufferstarty = inputBuffer->getRect()->ymin;
+ this->m_inputSize->read(tempSize, x, y, inputBuffers, data);
+ float size = tempSize[0];
+ CLAMP(size, 0.0f, 1.0f);
+ float sizeX = ceil(this->m_data->sizex * size);
+ float sizeY = ceil(this->m_data->sizey * size);
+
+ if (sizeX <= 0.5f && sizeY <= 0.5f) {
+ this->m_inputImage->read(color, x, y, inputBuffers, data);
+ return;
+ }
+
+ int miny = y - sizeY;
+ int maxy = y + sizeY;
+ int minx = x - sizeX;
+ int maxx = x + sizeX;
+ miny = max(miny, inputBuffer->getRect()->ymin);
+ minx = max(minx, inputBuffer->getRect()->xmin);
+ maxy = min(maxy, inputBuffer->getRect()->ymax);
+ maxx = min(maxx, inputBuffer->getRect()->xmax);
+
+ int step = QualityStepHelper::getStep();
+ int offsetadd = QualityStepHelper::getOffsetAdd();
+ for (int ny = miny; ny < maxy; ny += step) {
+ int u = ny - y;
+ float uf = ((u/sizeY)*radyf)+radyf;
+ int indexu = uf * (radx*2+1);
+ int bufferindex = ((minx - bufferstartx) * 4) + ((ny - bufferstarty) * 4 * bufferwidth);
+ for (int nx = minx; nx < maxx; nx += step) {
+ int v = nx - x;
+ float vf = ((v/sizeX)*radxf)+radxf;
+ int index = indexu + vf;
+ const float multiplier = this->m_gausstab[index];
+ madd_v4_v4fl(tempColor, &buffer[bufferindex], multiplier);
+ multiplier_accum += multiplier;
+ index += step;
+ bufferindex += offsetadd;
+ }
+ }
+
+ mul_v4_v4fl(color, tempColor, 1.0f / multiplier_accum);
+}
+
+void GaussianBokehBlurReferenceOperation::deinitExecution()
+{
+ delete [] this->m_gausstab;
+ this->m_gausstab = NULL;
+ this->m_inputImage = NULL;
+ this->m_inputSize = NULL;
+
+}
+
+bool GaussianBokehBlurReferenceOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
+{
+ rcti newInput;
+ NodeOperation *operation = this->getInputOperation(1);
+
+ if (operation->determineDependingAreaOfInterest(input, readOperation, output)) {
+ return true;
+ }
+ else {
+ int addx = this->m_data->sizex+2;
+ int addy = this->m_data->sizey+2;
+ newInput.xmax = input->xmax + addx;
+ newInput.xmin = input->xmin - addx;
+ newInput.ymax = input->ymax + addy;
+ newInput.ymin = input->ymin - addy;
+ return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
+ }
+}
+