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authorHans Goudey <h.goudey@me.com>2021-03-18 03:28:56 +0300
committerHans Goudey <h.goudey@me.com>2021-03-18 03:32:17 +0300
commit7bbd24e1d5c52a08205f0cc5921c305397dcac49 (patch)
tree2f93e627e8924de4199da0dd0c636ebd1b77152f /source/blender/compositor/operations/COM_GlareFogGlowOperation.cc
parent9683976b0229e01aca3ae0f9293d9f837efecb1c (diff)
parentde6d6e171e950ab59e8499f310a91ee7fc18c9f8 (diff)
Merge branch 'master' into geometry-nodes-read-only-instances
Diffstat (limited to 'source/blender/compositor/operations/COM_GlareFogGlowOperation.cc')
-rw-r--r--source/blender/compositor/operations/COM_GlareFogGlowOperation.cc444
1 files changed, 444 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_GlareFogGlowOperation.cc b/source/blender/compositor/operations/COM_GlareFogGlowOperation.cc
new file mode 100644
index 00000000000..362905761bb
--- /dev/null
+++ b/source/blender/compositor/operations/COM_GlareFogGlowOperation.cc
@@ -0,0 +1,444 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2011, Blender Foundation.
+ */
+
+#include "COM_GlareFogGlowOperation.h"
+#include "MEM_guardedalloc.h"
+
+/*
+ * 2D Fast Hartley Transform, used for convolution
+ */
+
+using fREAL = float;
+
+// returns next highest power of 2 of x, as well its log2 in L2
+static unsigned int nextPow2(unsigned int x, unsigned int *L2)
+{
+ unsigned int pw, x_notpow2 = x & (x - 1);
+ *L2 = 0;
+ while (x >>= 1) {
+ ++(*L2);
+ }
+ pw = 1 << (*L2);
+ if (x_notpow2) {
+ (*L2)++;
+ pw <<= 1;
+ }
+ return pw;
+}
+
+//------------------------------------------------------------------------------
+
+// from FXT library by Joerg Arndt, faster in order bitreversal
+// use: r = revbin_upd(r, h) where h = N>>1
+static unsigned int revbin_upd(unsigned int r, unsigned int h)
+{
+ while (!((r ^= h) & h)) {
+ h >>= 1;
+ }
+ return r;
+}
+//------------------------------------------------------------------------------
+static void FHT(fREAL *data, unsigned int M, unsigned int inverse)
+{
+ double tt, fc, dc, fs, ds, a = M_PI;
+ fREAL t1, t2;
+ int n2, bd, bl, istep, k, len = 1 << M, n = 1;
+
+ int i, j = 0;
+ unsigned int Nh = len >> 1;
+ for (i = 1; i < (len - 1); i++) {
+ j = revbin_upd(j, Nh);
+ if (j > i) {
+ t1 = data[i];
+ data[i] = data[j];
+ data[j] = t1;
+ }
+ }
+
+ do {
+ fREAL *data_n = &data[n];
+
+ istep = n << 1;
+ for (k = 0; k < len; k += istep) {
+ t1 = data_n[k];
+ data_n[k] = data[k] - t1;
+ data[k] += t1;
+ }
+
+ n2 = n >> 1;
+ if (n > 2) {
+ fc = dc = cos(a);
+ fs = ds = sqrt(1.0 - fc * fc); // sin(a);
+ bd = n - 2;
+ for (bl = 1; bl < n2; bl++) {
+ fREAL *data_nbd = &data_n[bd];
+ fREAL *data_bd = &data[bd];
+ for (k = bl; k < len; k += istep) {
+ t1 = fc * (double)data_n[k] + fs * (double)data_nbd[k];
+ t2 = fs * (double)data_n[k] - fc * (double)data_nbd[k];
+ data_n[k] = data[k] - t1;
+ data_nbd[k] = data_bd[k] - t2;
+ data[k] += t1;
+ data_bd[k] += t2;
+ }
+ tt = fc * dc - fs * ds;
+ fs = fs * dc + fc * ds;
+ fc = tt;
+ bd -= 2;
+ }
+ }
+
+ if (n > 1) {
+ for (k = n2; k < len; k += istep) {
+ t1 = data_n[k];
+ data_n[k] = data[k] - t1;
+ data[k] += t1;
+ }
+ }
+
+ n = istep;
+ a *= 0.5;
+ } while (n < len);
+
+ if (inverse) {
+ fREAL sc = (fREAL)1 / (fREAL)len;
+ for (k = 0; k < len; k++) {
+ data[k] *= sc;
+ }
+ }
+}
+//------------------------------------------------------------------------------
+/* 2D Fast Hartley Transform, Mx/My -> log2 of width/height,
+ * nzp -> the row where zero pad data starts,
+ * inverse -> see above */
+static void FHT2D(
+ fREAL *data, unsigned int Mx, unsigned int My, unsigned int nzp, unsigned int inverse)
+{
+ unsigned int i, j, Nx, Ny, maxy;
+
+ Nx = 1 << Mx;
+ Ny = 1 << My;
+
+ // rows (forward transform skips 0 pad data)
+ maxy = inverse ? Ny : nzp;
+ for (j = 0; j < maxy; j++) {
+ FHT(&data[Nx * j], Mx, inverse);
+ }
+
+ // transpose data
+ if (Nx == Ny) { // square
+ for (j = 0; j < Ny; j++) {
+ for (i = j + 1; i < Nx; i++) {
+ unsigned int op = i + (j << Mx), np = j + (i << My);
+ SWAP(fREAL, data[op], data[np]);
+ }
+ }
+ }
+ else { // rectangular
+ unsigned int k, Nym = Ny - 1, stm = 1 << (Mx + My);
+ for (i = 0; stm > 0; i++) {
+#define PRED(k) (((k & Nym) << Mx) + (k >> My))
+ for (j = PRED(i); j > i; j = PRED(j)) {
+ /* pass */
+ }
+ if (j < i) {
+ continue;
+ }
+ for (k = i, j = PRED(i); j != i; k = j, j = PRED(j), stm--) {
+ SWAP(fREAL, data[j], data[k]);
+ }
+#undef PRED
+ stm--;
+ }
+ }
+
+ SWAP(unsigned int, Nx, Ny);
+ SWAP(unsigned int, Mx, My);
+
+ // now columns == transposed rows
+ for (j = 0; j < Ny; j++) {
+ FHT(&data[Nx * j], Mx, inverse);
+ }
+
+ // finalize
+ for (j = 0; j <= (Ny >> 1); j++) {
+ unsigned int jm = (Ny - j) & (Ny - 1);
+ unsigned int ji = j << Mx;
+ unsigned int jmi = jm << Mx;
+ for (i = 0; i <= (Nx >> 1); i++) {
+ unsigned int im = (Nx - i) & (Nx - 1);
+ fREAL A = data[ji + i];
+ fREAL B = data[jmi + i];
+ fREAL C = data[ji + im];
+ fREAL D = data[jmi + im];
+ fREAL E = (fREAL)0.5 * ((A + D) - (B + C));
+ data[ji + i] = A - E;
+ data[jmi + i] = B + E;
+ data[ji + im] = C + E;
+ data[jmi + im] = D - E;
+ }
+ }
+}
+
+//------------------------------------------------------------------------------
+
+/* 2D convolution calc, d1 *= d2, M/N - > log2 of width/height */
+static void fht_convolve(fREAL *d1, const fREAL *d2, unsigned int M, unsigned int N)
+{
+ fREAL a, b;
+ unsigned int i, j, k, L, mj, mL;
+ unsigned int m = 1 << M, n = 1 << N;
+ unsigned int m2 = 1 << (M - 1), n2 = 1 << (N - 1);
+ unsigned int mn2 = m << (N - 1);
+
+ d1[0] *= d2[0];
+ d1[mn2] *= d2[mn2];
+ d1[m2] *= d2[m2];
+ d1[m2 + mn2] *= d2[m2 + mn2];
+ for (i = 1; i < m2; i++) {
+ k = m - i;
+ a = d1[i] * d2[i] - d1[k] * d2[k];
+ b = d1[k] * d2[i] + d1[i] * d2[k];
+ d1[i] = (b + a) * (fREAL)0.5;
+ d1[k] = (b - a) * (fREAL)0.5;
+ a = d1[i + mn2] * d2[i + mn2] - d1[k + mn2] * d2[k + mn2];
+ b = d1[k + mn2] * d2[i + mn2] + d1[i + mn2] * d2[k + mn2];
+ d1[i + mn2] = (b + a) * (fREAL)0.5;
+ d1[k + mn2] = (b - a) * (fREAL)0.5;
+ }
+ for (j = 1; j < n2; j++) {
+ L = n - j;
+ mj = j << M;
+ mL = L << M;
+ a = d1[mj] * d2[mj] - d1[mL] * d2[mL];
+ b = d1[mL] * d2[mj] + d1[mj] * d2[mL];
+ d1[mj] = (b + a) * (fREAL)0.5;
+ d1[mL] = (b - a) * (fREAL)0.5;
+ a = d1[m2 + mj] * d2[m2 + mj] - d1[m2 + mL] * d2[m2 + mL];
+ b = d1[m2 + mL] * d2[m2 + mj] + d1[m2 + mj] * d2[m2 + mL];
+ d1[m2 + mj] = (b + a) * (fREAL)0.5;
+ d1[m2 + mL] = (b - a) * (fREAL)0.5;
+ }
+ for (i = 1; i < m2; i++) {
+ k = m - i;
+ for (j = 1; j < n2; j++) {
+ L = n - j;
+ mj = j << M;
+ mL = L << M;
+ a = d1[i + mj] * d2[i + mj] - d1[k + mL] * d2[k + mL];
+ b = d1[k + mL] * d2[i + mj] + d1[i + mj] * d2[k + mL];
+ d1[i + mj] = (b + a) * (fREAL)0.5;
+ d1[k + mL] = (b - a) * (fREAL)0.5;
+ a = d1[i + mL] * d2[i + mL] - d1[k + mj] * d2[k + mj];
+ b = d1[k + mj] * d2[i + mL] + d1[i + mL] * d2[k + mj];
+ d1[i + mL] = (b + a) * (fREAL)0.5;
+ d1[k + mj] = (b - a) * (fREAL)0.5;
+ }
+ }
+}
+//------------------------------------------------------------------------------
+
+static void convolve(float *dst, MemoryBuffer *in1, MemoryBuffer *in2)
+{
+ fREAL *data1, *data2, *fp;
+ unsigned int w2, h2, hw, hh, log2_w, log2_h;
+ fRGB wt, *colp;
+ int x, y, ch;
+ int xbl, ybl, nxb, nyb, xbsz, ybsz;
+ bool in2done = false;
+ const unsigned int kernelWidth = in2->getWidth();
+ const unsigned int kernelHeight = in2->getHeight();
+ const unsigned int imageWidth = in1->getWidth();
+ const unsigned int imageHeight = in1->getHeight();
+ float *kernelBuffer = in2->getBuffer();
+ float *imageBuffer = in1->getBuffer();
+
+ MemoryBuffer *rdst = new MemoryBuffer(COM_DT_COLOR, in1->getRect());
+ memset(rdst->getBuffer(),
+ 0,
+ rdst->getWidth() * rdst->getHeight() * COM_NUM_CHANNELS_COLOR * sizeof(float));
+
+ // convolution result width & height
+ w2 = 2 * kernelWidth - 1;
+ h2 = 2 * kernelHeight - 1;
+ // FFT pow2 required size & log2
+ w2 = nextPow2(w2, &log2_w);
+ h2 = nextPow2(h2, &log2_h);
+
+ // alloc space
+ data1 = (fREAL *)MEM_callocN(3 * w2 * h2 * sizeof(fREAL), "convolve_fast FHT data1");
+ data2 = (fREAL *)MEM_callocN(w2 * h2 * sizeof(fREAL), "convolve_fast FHT data2");
+
+ // normalize convolutor
+ wt[0] = wt[1] = wt[2] = 0.0f;
+ for (y = 0; y < kernelHeight; y++) {
+ colp = (fRGB *)&kernelBuffer[y * kernelWidth * COM_NUM_CHANNELS_COLOR];
+ for (x = 0; x < kernelWidth; x++) {
+ add_v3_v3(wt, colp[x]);
+ }
+ }
+ if (wt[0] != 0.0f) {
+ wt[0] = 1.0f / wt[0];
+ }
+ if (wt[1] != 0.0f) {
+ wt[1] = 1.0f / wt[1];
+ }
+ if (wt[2] != 0.0f) {
+ wt[2] = 1.0f / wt[2];
+ }
+ for (y = 0; y < kernelHeight; y++) {
+ colp = (fRGB *)&kernelBuffer[y * kernelWidth * COM_NUM_CHANNELS_COLOR];
+ for (x = 0; x < kernelWidth; x++) {
+ mul_v3_v3(colp[x], wt);
+ }
+ }
+
+ // copy image data, unpacking interleaved RGBA into separate channels
+ // only need to calc data1 once
+
+ // block add-overlap
+ hw = kernelWidth >> 1;
+ hh = kernelHeight >> 1;
+ xbsz = (w2 + 1) - kernelWidth;
+ ybsz = (h2 + 1) - kernelHeight;
+ nxb = imageWidth / xbsz;
+ if (imageWidth % xbsz) {
+ nxb++;
+ }
+ nyb = imageHeight / ybsz;
+ if (imageHeight % ybsz) {
+ nyb++;
+ }
+ for (ybl = 0; ybl < nyb; ybl++) {
+ for (xbl = 0; xbl < nxb; xbl++) {
+
+ // each channel one by one
+ for (ch = 0; ch < 3; ch++) {
+ fREAL *data1ch = &data1[ch * w2 * h2];
+
+ // only need to calc fht data from in2 once, can re-use for every block
+ if (!in2done) {
+ // in2, channel ch -> data1
+ for (y = 0; y < kernelHeight; y++) {
+ fp = &data1ch[y * w2];
+ colp = (fRGB *)&kernelBuffer[y * kernelWidth * COM_NUM_CHANNELS_COLOR];
+ for (x = 0; x < kernelWidth; x++) {
+ fp[x] = colp[x][ch];
+ }
+ }
+ }
+
+ // in1, channel ch -> data2
+ memset(data2, 0, w2 * h2 * sizeof(fREAL));
+ for (y = 0; y < ybsz; y++) {
+ int yy = ybl * ybsz + y;
+ if (yy >= imageHeight) {
+ continue;
+ }
+ fp = &data2[y * w2];
+ colp = (fRGB *)&imageBuffer[yy * imageWidth * COM_NUM_CHANNELS_COLOR];
+ for (x = 0; x < xbsz; x++) {
+ int xx = xbl * xbsz + x;
+ if (xx >= imageWidth) {
+ continue;
+ }
+ fp[x] = colp[xx][ch];
+ }
+ }
+
+ // forward FHT
+ // zero pad data start is different for each == height+1
+ if (!in2done) {
+ FHT2D(data1ch, log2_w, log2_h, kernelHeight + 1, 0);
+ }
+ FHT2D(data2, log2_w, log2_h, kernelHeight + 1, 0);
+
+ // FHT2D transposed data, row/col now swapped
+ // convolve & inverse FHT
+ fht_convolve(data2, data1ch, log2_h, log2_w);
+ FHT2D(data2, log2_h, log2_w, 0, 1);
+ // data again transposed, so in order again
+
+ // overlap-add result
+ for (y = 0; y < (int)h2; y++) {
+ const int yy = ybl * ybsz + y - hh;
+ if ((yy < 0) || (yy >= imageHeight)) {
+ continue;
+ }
+ fp = &data2[y * w2];
+ colp = (fRGB *)&rdst->getBuffer()[yy * imageWidth * COM_NUM_CHANNELS_COLOR];
+ for (x = 0; x < (int)w2; x++) {
+ const int xx = xbl * xbsz + x - hw;
+ if ((xx < 0) || (xx >= imageWidth)) {
+ continue;
+ }
+ colp[xx][ch] += fp[x];
+ }
+ }
+ }
+ in2done = true;
+ }
+ }
+
+ MEM_freeN(data2);
+ MEM_freeN(data1);
+ memcpy(
+ dst, rdst->getBuffer(), sizeof(float) * imageWidth * imageHeight * COM_NUM_CHANNELS_COLOR);
+ delete (rdst);
+}
+
+void GlareFogGlowOperation::generateGlare(float *data,
+ MemoryBuffer *inputTile,
+ NodeGlare *settings)
+{
+ int x, y;
+ float scale, u, v, r, w, d;
+ fRGB fcol;
+ MemoryBuffer *ckrn;
+ unsigned int sz = 1 << settings->size;
+ const float cs_r = 1.0f, cs_g = 1.0f, cs_b = 1.0f;
+
+ // temp. src image
+ // make the convolution kernel
+ rcti kernelRect;
+ BLI_rcti_init(&kernelRect, 0, sz, 0, sz);
+ ckrn = new MemoryBuffer(COM_DT_COLOR, &kernelRect);
+
+ scale = 0.25f * sqrtf((float)(sz * sz));
+
+ for (y = 0; y < sz; y++) {
+ v = 2.0f * (y / (float)sz) - 1.0f;
+ for (x = 0; x < sz; x++) {
+ u = 2.0f * (x / (float)sz) - 1.0f;
+ r = (u * u + v * v) * scale;
+ d = -sqrtf(sqrtf(sqrtf(r))) * 9.0f;
+ fcol[0] = expf(d * cs_r);
+ fcol[1] = expf(d * cs_g);
+ fcol[2] = expf(d * cs_b);
+ // linear window good enough here, visual result counts, not scientific analysis
+ // w = (1.0f-fabs(u))*(1.0f-fabs(v));
+ // actually, Hanning window is ok, cos^2 for some reason is slower
+ w = (0.5f + 0.5f * cosf(u * (float)M_PI)) * (0.5f + 0.5f * cosf(v * (float)M_PI));
+ mul_v3_fl(fcol, w);
+ ckrn->writePixel(x, y, fcol);
+ }
+ }
+
+ convolve(data, inputTile, ckrn);
+ delete ckrn;
+}