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authorJeroen Bakker <jeroen@blender.org>2021-03-08 15:41:52 +0300
committerJeroen Bakker <jeroen@blender.org>2021-03-08 15:41:52 +0300
commit1775ea74c152ba7cf27a8bc1f071b40992c89013 (patch)
tree310fbe4e107734a16b3164adb1a65bd918935855 /source/blender/compositor/operations/COM_GlareGhostOperation.cc
parentb9cd2f4531ca670c196b0b14b1359d0f375103c2 (diff)
Cleanup: Change extension .cpp to .cc
Diffstat (limited to 'source/blender/compositor/operations/COM_GlareGhostOperation.cc')
-rw-r--r--source/blender/compositor/operations/COM_GlareGhostOperation.cc159
1 files changed, 159 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_GlareGhostOperation.cc b/source/blender/compositor/operations/COM_GlareGhostOperation.cc
new file mode 100644
index 00000000000..760b833d1e1
--- /dev/null
+++ b/source/blender/compositor/operations/COM_GlareGhostOperation.cc
@@ -0,0 +1,159 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2011, Blender Foundation.
+ */
+
+#include "COM_GlareGhostOperation.h"
+#include "BLI_math.h"
+#include "COM_FastGaussianBlurOperation.h"
+
+static float smoothMask(float x, float y)
+{
+ float t;
+ x = 2.0f * x - 1.0f;
+ y = 2.0f * y - 1.0f;
+ if ((t = 1.0f - sqrtf(x * x + y * y)) > 0.0f) {
+ return t;
+ }
+
+ return 0.0f;
+}
+
+void GlareGhostOperation::generateGlare(float *data, MemoryBuffer *inputTile, NodeGlare *settings)
+{
+ const int qt = 1 << settings->quality;
+ const float s1 = 4.0f / (float)qt, s2 = 2.0f * s1;
+ int x, y, n, p, np;
+ fRGB c, tc, cm[64];
+ float sc, isc, u, v, sm, s, t, ofs, scalef[64];
+ const float cmo = 1.0f - settings->colmod;
+
+ MemoryBuffer *gbuf = inputTile->duplicate();
+ MemoryBuffer *tbuf1 = inputTile->duplicate();
+
+ bool breaked = false;
+
+ FastGaussianBlurOperation::IIR_gauss(tbuf1, s1, 0, 3);
+ if (!breaked) {
+ FastGaussianBlurOperation::IIR_gauss(tbuf1, s1, 1, 3);
+ }
+ if (isBraked()) {
+ breaked = true;
+ }
+ if (!breaked) {
+ FastGaussianBlurOperation::IIR_gauss(tbuf1, s1, 2, 3);
+ }
+
+ MemoryBuffer *tbuf2 = tbuf1->duplicate();
+
+ if (isBraked()) {
+ breaked = true;
+ }
+ if (!breaked) {
+ FastGaussianBlurOperation::IIR_gauss(tbuf2, s2, 0, 3);
+ }
+ if (isBraked()) {
+ breaked = true;
+ }
+ if (!breaked) {
+ FastGaussianBlurOperation::IIR_gauss(tbuf2, s2, 1, 3);
+ }
+ if (isBraked()) {
+ breaked = true;
+ }
+ if (!breaked) {
+ FastGaussianBlurOperation::IIR_gauss(tbuf2, s2, 2, 3);
+ }
+
+ ofs = (settings->iter & 1) ? 0.5f : 0.0f;
+ for (x = 0; x < (settings->iter * 4); x++) {
+ y = x & 3;
+ cm[x][0] = cm[x][1] = cm[x][2] = 1;
+ if (y == 1) {
+ fRGB_rgbmult(cm[x], 1.0f, cmo, cmo);
+ }
+ if (y == 2) {
+ fRGB_rgbmult(cm[x], cmo, cmo, 1.0f);
+ }
+ if (y == 3) {
+ fRGB_rgbmult(cm[x], cmo, 1.0f, cmo);
+ }
+ scalef[x] = 2.1f * (1.0f - (x + ofs) / (float)(settings->iter * 4));
+ if (x & 1) {
+ scalef[x] = -0.99f / scalef[x];
+ }
+ }
+
+ sc = 2.13;
+ isc = -0.97;
+ for (y = 0; y < gbuf->getHeight() && (!breaked); y++) {
+ v = ((float)y + 0.5f) / (float)gbuf->getHeight();
+ for (x = 0; x < gbuf->getWidth(); x++) {
+ u = ((float)x + 0.5f) / (float)gbuf->getWidth();
+ s = (u - 0.5f) * sc + 0.5f;
+ t = (v - 0.5f) * sc + 0.5f;
+ tbuf1->readBilinear(c, s * gbuf->getWidth(), t * gbuf->getHeight());
+ sm = smoothMask(s, t);
+ mul_v3_fl(c, sm);
+ s = (u - 0.5f) * isc + 0.5f;
+ t = (v - 0.5f) * isc + 0.5f;
+ tbuf2->readBilinear(tc, s * gbuf->getWidth() - 0.5f, t * gbuf->getHeight() - 0.5f);
+ sm = smoothMask(s, t);
+ madd_v3_v3fl(c, tc, sm);
+
+ gbuf->writePixel(x, y, c);
+ }
+ if (isBraked()) {
+ breaked = true;
+ }
+ }
+
+ memset(tbuf1->getBuffer(),
+ 0,
+ tbuf1->getWidth() * tbuf1->getHeight() * COM_NUM_CHANNELS_COLOR * sizeof(float));
+ for (n = 1; n < settings->iter && (!breaked); n++) {
+ for (y = 0; y < gbuf->getHeight() && (!breaked); y++) {
+ v = ((float)y + 0.5f) / (float)gbuf->getHeight();
+ for (x = 0; x < gbuf->getWidth(); x++) {
+ u = ((float)x + 0.5f) / (float)gbuf->getWidth();
+ tc[0] = tc[1] = tc[2] = 0.0f;
+ for (p = 0; p < 4; p++) {
+ np = (n << 2) + p;
+ s = (u - 0.5f) * scalef[np] + 0.5f;
+ t = (v - 0.5f) * scalef[np] + 0.5f;
+ gbuf->readBilinear(c, s * gbuf->getWidth() - 0.5f, t * gbuf->getHeight() - 0.5f);
+ mul_v3_v3(c, cm[np]);
+ sm = smoothMask(s, t) * 0.25f;
+ madd_v3_v3fl(tc, c, sm);
+ }
+ tbuf1->addPixel(x, y, tc);
+ }
+ if (isBraked()) {
+ breaked = true;
+ }
+ }
+ memcpy(gbuf->getBuffer(),
+ tbuf1->getBuffer(),
+ tbuf1->getWidth() * tbuf1->getHeight() * COM_NUM_CHANNELS_COLOR * sizeof(float));
+ }
+ memcpy(data,
+ gbuf->getBuffer(),
+ gbuf->getWidth() * gbuf->getHeight() * COM_NUM_CHANNELS_COLOR * sizeof(float));
+
+ delete gbuf;
+ delete tbuf1;
+ delete tbuf2;
+}