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authorHans Goudey <h.goudey@me.com>2022-08-31 19:49:35 +0300
committerHans Goudey <h.goudey@me.com>2022-08-31 20:06:13 +0300
commit91d9f46aecacab60d747b757cf57ecdc1b18913a (patch)
tree85f0adae90cf5adde5bf6763c6c33de15c85f7c3 /source/blender/compositor/operations/COM_GlareStreaksOperation.cc
parentfae955fdb11e49d8c2fad29da6546038ae7386db (diff)
Cleanup: Use const for node data in compositor
Push the const usage a bit further for compositor nodes, so that they are more explicit about not modifying original nodes from the editor. Differential Revision: https://developer.blender.org/D15822
Diffstat (limited to 'source/blender/compositor/operations/COM_GlareStreaksOperation.cc')
-rw-r--r--source/blender/compositor/operations/COM_GlareStreaksOperation.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/compositor/operations/COM_GlareStreaksOperation.cc b/source/blender/compositor/operations/COM_GlareStreaksOperation.cc
index 233eb8caf38..e4f06eb0e50 100644
--- a/source/blender/compositor/operations/COM_GlareStreaksOperation.cc
+++ b/source/blender/compositor/operations/COM_GlareStreaksOperation.cc
@@ -7,7 +7,7 @@ namespace blender::compositor {
void GlareStreaksOperation::generate_glare(float *data,
MemoryBuffer *input_tile,
- NodeGlare *settings)
+ const NodeGlare *settings)
{
int x, y, n;
unsigned int nump = 0;