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author | Hans Goudey <h.goudey@me.com> | 2022-08-31 19:49:35 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-08-31 20:06:13 +0300 |
commit | 91d9f46aecacab60d747b757cf57ecdc1b18913a (patch) | |
tree | 85f0adae90cf5adde5bf6763c6c33de15c85f7c3 /source/blender/compositor/operations/COM_GlareStreaksOperation.cc | |
parent | fae955fdb11e49d8c2fad29da6546038ae7386db (diff) |
Cleanup: Use const for node data in compositor
Push the const usage a bit further for compositor nodes, so that they
are more explicit about not modifying original nodes from the editor.
Differential Revision: https://developer.blender.org/D15822
Diffstat (limited to 'source/blender/compositor/operations/COM_GlareStreaksOperation.cc')
-rw-r--r-- | source/blender/compositor/operations/COM_GlareStreaksOperation.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/compositor/operations/COM_GlareStreaksOperation.cc b/source/blender/compositor/operations/COM_GlareStreaksOperation.cc index 233eb8caf38..e4f06eb0e50 100644 --- a/source/blender/compositor/operations/COM_GlareStreaksOperation.cc +++ b/source/blender/compositor/operations/COM_GlareStreaksOperation.cc @@ -7,7 +7,7 @@ namespace blender::compositor { void GlareStreaksOperation::generate_glare(float *data, MemoryBuffer *input_tile, - NodeGlare *settings) + const NodeGlare *settings) { int x, y, n; unsigned int nump = 0; |