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authorManuel Castilla <manzanillawork@gmail.com>2021-08-10 16:25:00 +0300
committerManuel Castilla <manzanillawork@gmail.com>2021-08-10 17:16:23 +0300
commit8f6cc16490843bec88806c2f76c0aa012db938dd (patch)
tree0add47958c691a254c96def0f59dc2656e3912f0 /source/blender/compositor/operations/COM_HueSaturationValueCorrectOperation.cc
parentb81d88a8e24574028e5a5c01e8decf6ae80a7de5 (diff)
Compositor: Full frame curve nodes
Adds full frame implementation to "RGB Curves", "Vector Curves" and "Hue Correct" nodes. No functional changes. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D12093
Diffstat (limited to 'source/blender/compositor/operations/COM_HueSaturationValueCorrectOperation.cc')
-rw-r--r--source/blender/compositor/operations/COM_HueSaturationValueCorrectOperation.cc27
1 files changed, 27 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_HueSaturationValueCorrectOperation.cc b/source/blender/compositor/operations/COM_HueSaturationValueCorrectOperation.cc
index e341a88ff71..5ae868c5964 100644
--- a/source/blender/compositor/operations/COM_HueSaturationValueCorrectOperation.cc
+++ b/source/blender/compositor/operations/COM_HueSaturationValueCorrectOperation.cc
@@ -73,4 +73,31 @@ void HueSaturationValueCorrectOperation::deinitExecution()
this->m_inputProgram = nullptr;
}
+void HueSaturationValueCorrectOperation::update_memory_buffer_partial(MemoryBuffer *output,
+ const rcti &area,
+ Span<MemoryBuffer *> inputs)
+{
+ float hsv[4];
+ for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
+ copy_v4_v4(hsv, it.in(0));
+
+ /* Adjust hue, scaling returned default 0.5 up to 1. */
+ float f = BKE_curvemapping_evaluateF(this->m_curveMapping, 0, hsv[0]);
+ hsv[0] += f - 0.5f;
+
+ /* Adjust saturation, scaling returned default 0.5 up to 1. */
+ f = BKE_curvemapping_evaluateF(this->m_curveMapping, 1, hsv[0]);
+ hsv[1] *= (f * 2.0f);
+
+ /* Adjust value, scaling returned default 0.5 up to 1. */
+ f = BKE_curvemapping_evaluateF(this->m_curveMapping, 2, hsv[0]);
+ hsv[2] *= (f * 2.0f);
+
+ hsv[0] = hsv[0] - floorf(hsv[0]); /* Mod 1.0. */
+ CLAMP(hsv[1], 0.0f, 1.0f);
+
+ copy_v4_v4(it.out, hsv);
+ }
+}
+
} // namespace blender::compositor