diff options
author | Lukas Tönne <lukas.toenne@gmail.com> | 2013-11-19 14:06:16 +0400 |
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committer | Lukas Tönne <lukas.toenne@gmail.com> | 2013-11-19 14:06:16 +0400 |
commit | c566e408e42836c136d8818cbea93ce870be09ea (patch) | |
tree | c0b4a027241247558fd5b87786f8e362cb98ef8d /source/blender/compositor/operations/COM_ImageOperation.cpp | |
parent | 3c662efee33be215092255dd23e4f4f0dc71b502 (diff) |
Cleanup: Renamed compositor executePixel functions and their 'read' wrappers in SocketReader.
Distinguish the 3 different methods for acquiring pixel color values (executePixel, executePixelSampled, executePixelFiltered).
This makes it easier to keep track of the different sampling methods (and works nicer with IDEs that do code parsing).
Differential Revision: http://developer.blender.org/D7
Diffstat (limited to 'source/blender/compositor/operations/COM_ImageOperation.cpp')
-rw-r--r-- | source/blender/compositor/operations/COM_ImageOperation.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/compositor/operations/COM_ImageOperation.cpp b/source/blender/compositor/operations/COM_ImageOperation.cpp index cface29fdca..adc325de377 100644 --- a/source/blender/compositor/operations/COM_ImageOperation.cpp +++ b/source/blender/compositor/operations/COM_ImageOperation.cpp @@ -146,7 +146,7 @@ static void sampleImageAtLocation(ImBuf *ibuf, float x, float y, PixelSampler sa } } -void ImageOperation::executePixel(float output[4], float x, float y, PixelSampler sampler) +void ImageOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { if ((this->m_imageFloatBuffer == NULL && this->m_imageByteBuffer == NULL) || x < 0 || y < 0 || x >= this->getWidth() || y >= this->getHeight() ) { zero_v4(output); @@ -156,7 +156,7 @@ void ImageOperation::executePixel(float output[4], float x, float y, PixelSample } } -void ImageAlphaOperation::executePixel(float output[4], float x, float y, PixelSampler sampler) +void ImageAlphaOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float tempcolor[4]; @@ -170,7 +170,7 @@ void ImageAlphaOperation::executePixel(float output[4], float x, float y, PixelS } } -void ImageDepthOperation::executePixel(float output[4], float x, float y, PixelSampler sampler) +void ImageDepthOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { if (this->m_depthBuffer == NULL || x < 0 || y < 0 || x >= this->getWidth() || y >= this->getHeight() ) { output[0] = 0.0f; |