diff options
author | Lukas Tönne <lukas.toenne@gmail.com> | 2013-11-19 14:06:16 +0400 |
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committer | Lukas Tönne <lukas.toenne@gmail.com> | 2013-11-19 14:06:16 +0400 |
commit | c566e408e42836c136d8818cbea93ce870be09ea (patch) | |
tree | c0b4a027241247558fd5b87786f8e362cb98ef8d /source/blender/compositor/operations/COM_ImageOperation.h | |
parent | 3c662efee33be215092255dd23e4f4f0dc71b502 (diff) |
Cleanup: Renamed compositor executePixel functions and their 'read' wrappers in SocketReader.
Distinguish the 3 different methods for acquiring pixel color values (executePixel, executePixelSampled, executePixelFiltered).
This makes it easier to keep track of the different sampling methods (and works nicer with IDEs that do code parsing).
Differential Revision: http://developer.blender.org/D7
Diffstat (limited to 'source/blender/compositor/operations/COM_ImageOperation.h')
-rw-r--r-- | source/blender/compositor/operations/COM_ImageOperation.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/compositor/operations/COM_ImageOperation.h b/source/blender/compositor/operations/COM_ImageOperation.h index b51f11edd04..a9e2ed9ff64 100644 --- a/source/blender/compositor/operations/COM_ImageOperation.h +++ b/source/blender/compositor/operations/COM_ImageOperation.h @@ -73,7 +73,7 @@ public: * Constructor */ ImageOperation(); - void executePixel(float output[4], float x, float y, PixelSampler sampler); + void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); }; class ImageAlphaOperation : public BaseImageOperation { public: @@ -81,7 +81,7 @@ public: * Constructor */ ImageAlphaOperation(); - void executePixel(float output[4], float x, float y, PixelSampler sampler); + void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); }; class ImageDepthOperation : public BaseImageOperation { public: @@ -89,6 +89,6 @@ public: * Constructor */ ImageDepthOperation(); - void executePixel(float output[4], float x, float y, PixelSampler sampler); + void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); }; #endif |