diff options
author | Jeroen Bakker <j.bakker@atmind.nl> | 2015-01-19 20:13:26 +0300 |
---|---|---|
committer | Jeroen Bakker <j.bakker@atmind.nl> | 2015-01-19 20:17:50 +0300 |
commit | 35d3b6316b21ad9ae7eb96a7a541c4051eae3441 (patch) | |
tree | dd4eea63f9229d87041e2f5a5679d05f1360afea /source/blender/compositor/operations/COM_KeyingBlurOperation.cpp | |
parent | a8fa291b8c539da7669463ef622d5c61ee9c90e7 (diff) |
D627: Memory usage optimization for the compositor.
The compostor used a fixed size of 4 floats to hold pixel data. this
patch will select size of a pixel based on its type.
It uses 1 float for Value, 3 float for vector and 4 floats for color
data types.
When benchmarking on shots (opening shot of caminandes) we get a
reduction of memory of 30% and a tiny speedup as less data
transformations needs to take place (but these are negligable.
More information of the patch can be found on
https://developer.blender.org/D627 and
http://wiki.blender.org/index.php/Dev:Ref/Proposals/Compositor2014_p1.1_TD
Developers: jbakker & mdewanchand
Thanks for Sergey for his indept review.
Diffstat (limited to 'source/blender/compositor/operations/COM_KeyingBlurOperation.cpp')
-rw-r--r-- | source/blender/compositor/operations/COM_KeyingBlurOperation.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/compositor/operations/COM_KeyingBlurOperation.cpp b/source/blender/compositor/operations/COM_KeyingBlurOperation.cpp index ddc09ecb483..72c7512cb23 100644 --- a/source/blender/compositor/operations/COM_KeyingBlurOperation.cpp +++ b/source/blender/compositor/operations/COM_KeyingBlurOperation.cpp @@ -58,7 +58,7 @@ void KeyingBlurOperation::executePixel(float output[4], int x, int y, void *data const int start = max(0, x - this->m_size + 1), end = min(bufferWidth, x + this->m_size); for (int cx = start; cx < end; ++cx) { - int bufferIndex = (y * bufferWidth + cx) * 4; + int bufferIndex = (y * bufferWidth + cx); average += buffer[bufferIndex]; count++; } @@ -67,7 +67,7 @@ void KeyingBlurOperation::executePixel(float output[4], int x, int y, void *data const int start = max(0, y - this->m_size + 1), end = min(inputBuffer->getHeight(), y + this->m_size); for (int cy = start; cy < end; ++cy) { - int bufferIndex = (cy * bufferWidth + x) * 4; + int bufferIndex = (cy * bufferWidth + x); average += buffer[bufferIndex]; count++; } |