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authorSergey Sharybin <sergey.vfx@gmail.com>2012-06-24 14:31:48 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-06-24 14:31:48 +0400
commitd71d41755efa526b55f1196618e4dc0f03988d07 (patch)
tree5f80bcb46d5e7ce1c614976bfd362f6ecf81a7ff /source/blender/compositor/operations/COM_KeyingClipOperation.cpp
parent49a9d8d4ae7a4b024e054e2880306cd3e4cfd956 (diff)
Fixes for area of interest in keying nodes: no need to wait for the whole
input image to be calculated in some cases, use only actual area which is needed to calculate current tile. Seems to be giving some % of speedup. Verified result of keying before this patch and after this patch and they were identical, so hopefully now area of interest is indeed correct.
Diffstat (limited to 'source/blender/compositor/operations/COM_KeyingClipOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_KeyingClipOperation.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/compositor/operations/COM_KeyingClipOperation.cpp b/source/blender/compositor/operations/COM_KeyingClipOperation.cpp
index 2c9949f2b4b..1d7ae1372b0 100644
--- a/source/blender/compositor/operations/COM_KeyingClipOperation.cpp
+++ b/source/blender/compositor/operations/COM_KeyingClipOperation.cpp
@@ -114,10 +114,10 @@ bool KeyingClipOperation::determineDependingAreaOfInterest(rcti *input, ReadBuff
{
rcti newInput;
- newInput.xmin = 0;
- newInput.ymin = 0;
- newInput.xmax = this->getWidth();
- newInput.ymax = this->getHeight();
+ newInput.xmin = input->xmin - this->kernelRadius;
+ newInput.ymin = input->ymin - this->kernelRadius;
+ newInput.xmax = input->xmax + this->kernelRadius;
+ newInput.ymax = input->ymax + this->kernelRadius;
return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
}