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authorSergey Sharybin <sergey.vfx@gmail.com>2012-07-10 18:53:36 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-07-10 18:53:36 +0400
commitba8154e24a8565be692275ba23ed28f0891b7136 (patch)
tree95ae9e61d5a4a7713f46f952fab61dc3435efe72 /source/blender/compositor/operations/COM_KeyingDespillOperation.h
parent76ee9783a13ed9e1eb0d4415239ffebdab0a10b7 (diff)
Keying screen: small fixes and improvements from tomato
- Fixed issues with calculating matte with balance != 0.5 It used to be used concave combination of minimal and maximal channel values which could be inpredictable. Use concave combination of two non-major channels sorted by their index, so such combination would always use the same coefficients for particular non-major channels. - Added despill balance slider which defines balance between non-major channels used for calculating average of two colors. Difference between average value and pixel value of major screen channel defines amount of despill. Balance of 0.5 gives the same behavior as it was before this slider was added. --- svn merge -r48678:48679 -r48789:48790 ^/branches/soc-2011-tomato
Diffstat (limited to 'source/blender/compositor/operations/COM_KeyingDespillOperation.h')
-rw-r--r--source/blender/compositor/operations/COM_KeyingDespillOperation.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_KeyingDespillOperation.h b/source/blender/compositor/operations/COM_KeyingDespillOperation.h
index 4fea9b578a1..3485bf1952f 100644
--- a/source/blender/compositor/operations/COM_KeyingDespillOperation.h
+++ b/source/blender/compositor/operations/COM_KeyingDespillOperation.h
@@ -34,6 +34,7 @@ protected:
SocketReader *m_pixelReader;
SocketReader *m_screenReader;
float m_despillFactor;
+ float m_colorBalance;
public:
KeyingDespillOperation();
@@ -42,6 +43,7 @@ public:
void deinitExecution();
void setDespillFactor(float value) {this->m_despillFactor = value;}
+ void setColorBalance(float value) {this->m_colorBalance = value;}
void executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]);
};