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authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/compositor/operations/COM_KeyingDespillOperation.h
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/compositor/operations/COM_KeyingDespillOperation.h')
-rw-r--r--source/blender/compositor/operations/COM_KeyingDespillOperation.h38
1 files changed, 22 insertions, 16 deletions
diff --git a/source/blender/compositor/operations/COM_KeyingDespillOperation.h b/source/blender/compositor/operations/COM_KeyingDespillOperation.h
index 13f15c12d0c..eb43a478e50 100644
--- a/source/blender/compositor/operations/COM_KeyingDespillOperation.h
+++ b/source/blender/compositor/operations/COM_KeyingDespillOperation.h
@@ -25,22 +25,28 @@
* Class with implementation of keying despill node
*/
class KeyingDespillOperation : public NodeOperation {
-protected:
- SocketReader *m_pixelReader;
- SocketReader *m_screenReader;
- float m_despillFactor;
- float m_colorBalance;
-
-public:
- KeyingDespillOperation();
-
- void initExecution();
- void deinitExecution();
-
- void setDespillFactor(float value) {this->m_despillFactor = value;}
- void setColorBalance(float value) {this->m_colorBalance = value;}
-
- void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
+ protected:
+ SocketReader *m_pixelReader;
+ SocketReader *m_screenReader;
+ float m_despillFactor;
+ float m_colorBalance;
+
+ public:
+ KeyingDespillOperation();
+
+ void initExecution();
+ void deinitExecution();
+
+ void setDespillFactor(float value)
+ {
+ this->m_despillFactor = value;
+ }
+ void setColorBalance(float value)
+ {
+ this->m_colorBalance = value;
+ }
+
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
#endif