diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-08-10 18:07:24 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-08-10 18:07:24 +0400 |
commit | 94a3945cf9de0913b75f83b26e2e62b3bc1b0c07 (patch) | |
tree | 89aeabd20d883137b69815d9580f3bc108531a7e /source/blender/compositor/operations/COM_KeyingOperation.cpp | |
parent | e8772477894a6fd8c09488b488fdcc1af432da1b (diff) |
code cleanup: compositor - define size for executePixel function output float array
Diffstat (limited to 'source/blender/compositor/operations/COM_KeyingOperation.cpp')
-rw-r--r-- | source/blender/compositor/operations/COM_KeyingOperation.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/compositor/operations/COM_KeyingOperation.cpp b/source/blender/compositor/operations/COM_KeyingOperation.cpp index ed9e4f1df16..35138cf0b92 100644 --- a/source/blender/compositor/operations/COM_KeyingOperation.cpp +++ b/source/blender/compositor/operations/COM_KeyingOperation.cpp @@ -77,7 +77,7 @@ void KeyingOperation::deinitExecution() this->m_screenReader = NULL; } -void KeyingOperation::executePixel(float *color, float x, float y, PixelSampler sampler) +void KeyingOperation::executePixel(float output[4], float x, float y, PixelSampler sampler) { float pixelColor[4]; float screenColor[4]; @@ -93,7 +93,7 @@ void KeyingOperation::executePixel(float *color, float x, float y, PixelSampler * because saturation and falloff calculation is based on the fact * that pixels are not overexposured */ - color[0] = 1.0f; + output[0] = 1.0f; } else { float saturation = get_pixel_saturation(pixelColor, this->m_screenBalance, primary_channel); @@ -103,19 +103,19 @@ void KeyingOperation::executePixel(float *color, float x, float y, PixelSampler /* means main channel of pixel is different from screen, * assume this is completely a foreground */ - color[0] = 1.0f; + output[0] = 1.0f; } else if (saturation >= screen_saturation) { /* matched main channels and higher saturation on pixel * is treated as completely background */ - color[0] = 0.0f; + output[0] = 0.0f; } else { /* nice alpha falloff on edges */ float distance = 1.0f - saturation / screen_saturation; - color[0] = distance; + output[0] = distance; } } } |