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authorSergey Sharybin <sergey.vfx@gmail.com>2012-05-30 18:39:20 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-05-30 18:39:20 +0400
commit6fb53f7c4207240805fa9fc6d3d2f406bb3ef474 (patch)
tree032484e82b4e5fdbb156f77cbb5cb53822aca471 /source/blender/compositor/operations/COM_KeyingOperation.cpp
parent39e6acfb0864fa6e5e265a0b9420466cbefef596 (diff)
Several small fixes to nodes:
- Code formation fix in keying node - Fixed crash when creating keying screen for frame where there's no movie - Attempt to improve keying node to handle alpha on hair better
Diffstat (limited to 'source/blender/compositor/operations/COM_KeyingOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_KeyingOperation.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/compositor/operations/COM_KeyingOperation.cpp b/source/blender/compositor/operations/COM_KeyingOperation.cpp
index 43348568a5d..5f1c9d0640d 100644
--- a/source/blender/compositor/operations/COM_KeyingOperation.cpp
+++ b/source/blender/compositor/operations/COM_KeyingOperation.cpp
@@ -47,7 +47,7 @@ static float get_pixel_saturation(float *pixel, float screen_balance)
float mid = pixel[0] + pixel[1] + pixel[2] - min - max;
float val = (1.0f - screen_balance) * min + screen_balance * mid;
- return max - val;
+ return (max - val) * (1.0f - val) * (1.0f - val);
}
KeyingOperation::KeyingOperation(): NodeOperation()
@@ -92,7 +92,7 @@ void KeyingOperation::executePixel(float *color, float x, float y, PixelSampler
if (primary_channel != screen_primary_channel) {
/* different main channel means pixel is on foreground */
color[0] = 1.0f;
- }
+ }
else if (saturation >= screen_saturation) {
/* saturation of main channel is more than screen, definitely a background */
color[0] = 0.0f;
@@ -102,7 +102,7 @@ void KeyingOperation::executePixel(float *color, float x, float y, PixelSampler
distance = 1.0f - saturation / screen_saturation;
- color[0] = distance;
+ color[0] = distance * distance;
if (color[0] < this->clipBlack)
color[0] = 0.0f;
@@ -110,5 +110,5 @@ void KeyingOperation::executePixel(float *color, float x, float y, PixelSampler
color[0] = 1.0f;
else
color[0] = (color[0] - this->clipBlack) / (this->clipWhite - this->clipBlack);
- }
+ }
}