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authorSergey Sharybin <sergey.vfx@gmail.com>2012-06-09 21:15:38 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-06-09 21:15:38 +0400
commit6b13203a9ca59c0b066327781e7fc3f4bd7dd9cf (patch)
tree3ba936cdb737b97fcb2b12e468b04804757d9086 /source/blender/compositor/operations/COM_KeyingOperation.h
parent5fe661792c230ac97d85477354a01e3d7aa1149a (diff)
Changes to keying nodes:
- Replace FastGaussian blur with GaussianBokeh blur which should give better results. - Changes a bit formula of saturation which in some cases gives better result. Also included (commented out) original formula which was also checked by Brecht and which gave better result in some other cases. - Made clipping white/black temporal dependent, so hopefully it wouldn't destroy gradients on edges.
Diffstat (limited to 'source/blender/compositor/operations/COM_KeyingOperation.h')
-rw-r--r--source/blender/compositor/operations/COM_KeyingOperation.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/source/blender/compositor/operations/COM_KeyingOperation.h b/source/blender/compositor/operations/COM_KeyingOperation.h
index 546ff355573..0ce6481b835 100644
--- a/source/blender/compositor/operations/COM_KeyingOperation.h
+++ b/source/blender/compositor/operations/COM_KeyingOperation.h
@@ -39,8 +39,6 @@ protected:
SocketReader *pixelReader;
SocketReader *screenReader;
float screenBalance;
- float clipBlack;
- float clipWhite;
public:
KeyingOperation();
@@ -48,9 +46,6 @@ public:
void initExecution();
void deinitExecution();
- void setClipBlack(float value) {this->clipBlack = value;}
- void setClipWhite(float value) {this->clipWhite = value;}
-
void executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]);
};